Advanced Member michalis Posted November 18, 2010 Advanced Member Report Share Posted November 18, 2010 seven leafs! not so easy. And very poetic for an orc. He probably killed someone and took the shield. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 18, 2010 Author Advanced Member Report Share Posted November 18, 2010 Yes, their blacksmith won't carve leaves on a shield. Do they have blacksmith? I must read Tolkien once more to get hints. But you're right, it is more a war loot. That's what I like with goblins; they pick-up things belonging to different styles and the result dangerously oscillate between Baroque and bad taste. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 19, 2010 Author Advanced Member Report Share Posted November 19, 2010 Little update. I tried to make the goblin helmet out of primitives directly in 3d-coat. It took... two hours. May be more training is needed. I'm planning to add few details on it and then put a torn cloak on his shoulders. The difficulty will be to keep parts of the back visible. Don't want all the muscles to disappear. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 20, 2010 Author Advanced Member Report Share Posted November 20, 2010 Ok, that's a bit sad but I'm running out of memory at about 12 millions. PC is really lame so I guess I have to give up with the cloak idea. It is a bit too late, but I understand that it is better to start working on all parts and increase the detail level on each part little by little simultaneously than finishing parts one by one and getting out of memory like that. Even a simple cloak would have been cool, but it seems difficult now. After fixing too rough legs and hands, I'll call this one done and go retopo. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 20, 2010 Author Advanced Member Report Share Posted November 20, 2010 BeatKitano, thanks! Yes may be that would work, but then you have to bake normal and occlusion map separately too, no? I wonder if I'm patient enough to do that. I want to have a try. After having merged the low, you still have to make a baking with the entire voxel sculpt, no? Or do you bake separately each part? Anyway, I have to try your work-flow to improve. Let's try it! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 20, 2010 Author Advanced Member Report Share Posted November 20, 2010 There's something very strange happening with my pc. Even with a 3 millions poly file, after working for a while 3d-coat performances starts to get low. Even if I do nothing, for example, open the file just have a look at the model(camera navigation is smooth then), go for a coffee and come back in front of the pc after 10 minutes, everything is slow just as if PC is k.o by memory leak. In the end, the application freezes and I have no choice but restarting the pc (can't even go out of 3dc). I actually work on a brand new pc (windows 7) with 3.5.5B version (64bit), but it also happened with 3.5.3. What is weird is that it really didn't happened before yesterday even with much more heavy files. I just can't see what is the problem. There's not even the typical fan acceleration sound when you ask your graphic card too much effort. Do you have a hint? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 20, 2010 Author Advanced Member Report Share Posted November 20, 2010 Thanks! It seems that it's not a problem with the amount of "polygons" (always strange to talk about polygons in voxel room). As long as I don't use pose or transform tool there's no crash (?). Yes X-normal is cool. I wanted to do all in 3d-coat this time, but that's an option. Thank you for your support. My knees were quite shaking this time. I thought something really bad happened in my pc Last version of the goblin with a rough cloack: Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 21, 2010 Author Advanced Member Report Share Posted November 21, 2010 Trying to think about a few last items (It will make retopo more fun): Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 21, 2010 Author Advanced Member Report Share Posted November 21, 2010 Hey BeatKitano! Of course you're right. His arm is torn like a pig tail. Shame on me! I asked my wife to take a pic of my own arm and started to rebuild the goblin one with it. The thumb position is more natural like that, may be: Thanks for watching. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 21, 2010 Contributor Report Share Posted November 21, 2010 It's definetely better, but not quite there, watch the twist of your two bones in forearm, observe how they deform the enveloppe, that's the key to get it, right there. When looking at your own arm in that pose, try to imagine the silhouette of your arm in the different angles. I tried to help a bit there, but without the 3d model I'm sucky at explaining. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 21, 2010 Contributor Report Share Posted November 21, 2010 Nice demo! The triceps definitely rotates to the rear. But If the goblin was a North American, the crow and raven were revered for wisdom (and good omens). The Medieval European was not a nature lover and scavenger birds were associated with death. I must confess my Cherokee grandma trumps my European ancestors in this regard. Ravens live for fifty years in the wild and I think they have a sense of humor. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 22, 2010 Author Advanced Member Report Share Posted November 22, 2010 BeatKitano, Tony Nemo, Thanks. The problem is that... when I look my own arm, it is too fat and I can't see what's happening with bones and tendons. Must start a diet Anyway, thank you for the shot and the story about Raven's meaning in different culture. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 23, 2010 Author Advanced Member Report Share Posted November 23, 2010 Ok, it is not perfect but I call this sculpt done. No raven on the back, armor parts on the legs or skull on the pedestal. A raven would break the "horn silhouette". For other details, let's just say laziness won. The retopo's going to be tricky, especially for the cloak-back junction. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted November 23, 2010 Contributor Report Share Posted November 23, 2010 Very cool! It's been fun following your progress on him. Greg Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted November 23, 2010 Contributor Report Share Posted November 23, 2010 I like him alot! He seems charging and taunting at the same time. Very cool goblin! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 23, 2010 Advanced Member Report Share Posted November 23, 2010 Its a fine sculpture. I could work some more on muscles dynamics. Not anatomically speaking but as abstract forms probably. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 28, 2010 Author Advanced Member Report Share Posted November 28, 2010 Thanks! There is still a lot to do with this goblin. I want to see how much details I can add in the paint room. Started the retopo work: Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 28, 2010 Advanced Member Report Share Posted November 28, 2010 You retopo-ed all the interior of the mouth. Is there a tip here or just patience. I had a lot of problems in the past. Can I hide parts of topology and - or parts of voxels same time? Please try my new shader for this head, you may have fun with the results. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 28, 2010 Author Advanced Member Report Share Posted November 28, 2010 Michalis > It is just patience. There are lot of difficult parts where it's uneasy to move camera and also hard to snap retopo polys. Yes, hiding voxel sculpt parts to make retopo easier would be nice. Still I haven't tried it yet. I'll have a look at your shader tonight when back home. Thanks! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 29, 2010 Contributor Report Share Posted November 29, 2010 Looking Sweet. I have questions, You went to a lot of trouble with the retopology, are you using him as an excersize? I only ask because he is posed and therefore unsymetrical, leading to much much work. I have no Crit on retopology its very tidy indeed so far but my question is mainly Why so in depth if your putting him through for painting alone? I guess there are a few very tricky areas. Im enjoying your goblin very much. @Michallis, Have you tried a 3d connexion device? That would be a big tip for retopology of those tricky areas, used in conjunction with the rotate around current pick point its super intuitive for both retopolgy and painting navigation. Makes this operation so much quicker. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 29, 2010 Author Advanced Member Report Share Posted November 29, 2010 LJB > Thanks! Yes it is an exercise (but also a contest with work-mates). You are right, there was no need to sculpt too much detail as the bump in paint room is enough for veins and stuff like that. Voxel sculpt is so fun. I didn't think enough about retopo problems while sculpting. Now If I had more time I would have retopoed part by part. No time to put bones in him, skin and pose, so I chose to make a kind of figure of it from the start. Don't know if it will be ok in the end though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 30, 2010 Author Advanced Member Report Share Posted November 30, 2010 Sexy goblin! There's always something to enjoy in 3d-coat Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 30, 2010 Contributor Report Share Posted November 30, 2010 The purple looks nice! goes well with his complexion:good: Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 30, 2010 Contributor Report Share Posted November 30, 2010 A cross dressing goblin! What will you think of next? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 1, 2010 Author Advanced Member Report Share Posted December 1, 2010 No joke today. Polygons color was "normal" when opening the file. Retopo almost done. Next post may be final. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 5, 2010 Author Advanced Member Report Share Posted December 5, 2010 Whole baking done! That was hard (Manual retopo on one object voxsculpt). There are still few "stains" and texture torsion to correct. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 5, 2010 Author Advanced Member Report Share Posted December 5, 2010 Baking problems fixed. 12000 polys and 4096 X 4096 texture. Messy structure (many triangles, few quads) but it is time to paint now. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 5, 2010 Advanced Member Report Share Posted December 5, 2010 If you could add some detailed comments, difficulties you had having to deal with a multi parts object and baking, this could be a legend of all tutorials about 3dc. And for one more reason, that its a fine sculpted object. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 6, 2010 Author Advanced Member Report Share Posted December 6, 2010 Michalis, Thanks! It was a single part sculpt when I begun retopo as I merged all in one object. To tell you the truth, I don't have special tricks except those you, Artman and BeatKitano taught me. My first weapon was patience for this goblin. Had a hard time with retopo because I needed to move the camera into very tight places (junction between cloak and back was hell...). Sometimes I found that camera zoom is too fast to focus precisely on small parts. For baking I try to respect a rule that you can find in any tutorials about normal maps baking; wich is no angle "sharper" than 45 degrees. I'm sure you already know about it. I'm under the impression that 3d-coats manages to deal with quite sharps angles though. It would be nice to know what is the difference between 3d-coats baking and the one used in X-normals (wider cage or something like that?). Oh, I also try to keep a good balance between the islands numbers and the texture distortion problem when you don't have enough. As you can see, nothing special. Hope I can help someday. I need to improve first. See you! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 6, 2010 Advanced Member Report Share Posted December 6, 2010 Of course, for sharp angles you can always use a smooth-blur brush and delete normal map there. You don't need normals for so sharp edges. So you merged everything, I'm wondering how you'll manage to paint it. When this will be imported to another app-render with some smooth subdivision (catmull clark) you'll may be experience color bleeding. Is it possible to paint on individual UVs and have the whole project in paint room? How? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.