Contributor LJB Posted December 6, 2010 Contributor Report Share Posted December 6, 2010 Is it possible to paint on individual UVs and have the whole project in paint room? How? Use Merge object under the file menu when in the Paint room. You will be able to paint on multiple UV sets and seperate objetcs, then Exprt your odel from the file menu and each peice will be exported with a seperate texture. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 7, 2010 Author Advanced Member Report Share Posted December 7, 2010 Michalis, LJB, Thanks! Yes, now I realize how much it is stupid to have merged all in an object. Not very easy to paint. My aim is to make it all in 3d-coat. I will not export it to an another application or smooth it. It must keep a slight rough aspect as I want it to look like the old figures that were used for role playing games. Tried a quick paint. Don't like the colors. Just wanted to get rid of Ulk shader Quote Link to comment Share on other sites More sharing options...
Taros Posted December 7, 2010 Report Share Posted December 7, 2010 Michalis, LJB, Thanks! Yes, now I realize how much it is stupid to have merged all in an object. Not very easy to paint. My aim is to make it all in 3d-coat. I will not export it to an another application or smooth it. It must keep a slight rough aspect as I want it to look like the old figures that were used for role playing games. Tried a quick paint. Don't like the colors. Just wanted to get rid of Ulk shader Nice. About painting subparts: You can hide connected polygons by double click on them. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 7, 2010 Author Advanced Member Report Share Posted December 7, 2010 Taros > Thanks for the tip! So it is possible to hide one mesh parts in the paint room? I'll have a try when back home tonight. That would be very helpful. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 12, 2010 Author Advanced Member Report Share Posted December 12, 2010 Done. I had to rush. It is not as good as I wanted, but anyway. No time left. Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted December 14, 2010 Advanced Member Report Share Posted December 14, 2010 great work love the pose and details.Keep it up Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 14, 2010 Contributor Report Share Posted December 14, 2010 Done. I had to rush. It is not as good as I wanted, but anyway. No time left. Okay, I gotta ask: is the arrow in his back from friendly fire or was he retreating? It sure looks responsible for his expression! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 14, 2010 Author Advanced Member Report Share Posted December 14, 2010 Ha ha! It's a fake arrow. No goblin has been wounded during the movie shot. I guess it is friendly fire. Goblin ain't clever and a bit hasty. "Oops, sorry lad, I saw a dwarf over there, and... Don't take it too bad." Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 17, 2010 Author Advanced Member Report Share Posted December 17, 2010 I've just started a kind of space ship. Still don't know what kind of design it will be like. Let the primitives decide. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted December 17, 2010 Contributor Report Share Posted December 17, 2010 My immediate thought is gun in fist, but Voxels are so effitient for this kinda thing. Tinker really has this stuff down to a fine art, Check his thread. Good start though. Your Ogre looks great now he's finished BTW Nicely lit. Rendered In 3dc?? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 18, 2010 Author Advanced Member Report Share Posted December 18, 2010 Yes, Tinker's creations are awesome. I'm afraid I don't have time to create modular parts in another app though. Yes, that's a kind of gun part. I'd like the spaceship to be rather big, it is just a tiny part of it: Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted December 18, 2010 Contributor Report Share Posted December 18, 2010 Yes, Tinker's creations are awesome. I'm afraid I don't have time to create modular parts in another app though. Yes, that's a kind of gun part. I'd like the spaceship to be rather big, it is just a tiny part of it: Silhouette makes it clear, interesting shape, Looking forward to completion. maybe try and keep some of shape in seperate layers though this will aid in adding detail to them later. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 18, 2010 Author Advanced Member Report Share Posted December 18, 2010 Yes, I'm not used to take advantage of layers, but I should. I'm wondering if something less serious would be better: Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 18, 2010 Reputable Contributor Report Share Posted December 18, 2010 Alright, we get to see another voxel model take shape... Yes, layers are your gold mine and now you can create multiple uv maps for your voxel layers and multiple uv maps for a single voxel object whether they are in a single layer or many layer project in the Retopo room, All the versions have the new feature except Linux which should be coming shortly. There are a couple of workflow ideas to help improve the feature but it is big jump forward in that area of 3DCoat. You might be interested in this forum post, I'm modelling some wire crimpers and found a few good ways to get clean hard surface lines. You might have viewed the post but here is the link if not. Oh, by the way I really need to finish it... wow, it's been 3 weeks since I touched the crimpers. http://www.3d-coat.com/forum/index.php?showtopic=7030 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 19, 2010 Author Advanced Member Report Share Posted December 19, 2010 Digman, thanks! I had a look to your Wire crimper. No I know what do your avatar name come from Thanks a lot for the technical news. I'm really bad at gathering information. That helps a lot. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted December 19, 2010 Contributor Report Share Posted December 19, 2010 Love that Goblin! Greg Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 19, 2010 Author Advanced Member Report Share Posted December 19, 2010 Thks! But wich one? The mechanical one? Couldn't resist to try a quick retopo on canon part. The voxel object is made of primitives and is quite rough for it is not +resed. (May be that's enough for a tiny part of the ship) I managed to get extra layers for different objects in the paint room, but didn't manage to get extra uvs sets for each voxtree object in retopo room. One annoying thing is that symmetrically retopoed object don't get overlaped uvs when adding the missing part with the double arrow button. May need to bring it to Maya to flip and snap uvs of the second side. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 19, 2010 Author Advanced Member Report Share Posted December 19, 2010 Yosh! I made up my mind. I'll make modular stuff in 3d-coat. Retopo them and assemble all in Maya before bringing back the whole ship in 3d-coat paint room. That would be silly to retopo many times each canon or parts that are used several times or have a performance slow down because of a too large amount of objects in voxel room. Hope it will work. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 12, 2011 Author Advanced Member Report Share Posted February 12, 2011 It's been a long time since I didn't post (Having a hard time with a weird pc...). The previous sculpt data was lost on a computer crash and I decided to start something new: I still have problems sculpting boolean with primitives. Sometimes the axis goes funky and it is quite hard to get a proper symmetrical copy. I guess I just don't understand how to use the tools correctly. This time work will be slow as I have to give back the pc to Dell's staff in order to check it. But surely want to finish this machine sculpt trial. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 12, 2011 Advanced Member Report Share Posted February 12, 2011 I missed this thread somehow. Well done Garagarape. About symmetry axis, the solution is always > turn symmetry off/ to global space / turn symmetry on. Or, create a similar density new vox layer and move there. I hope these help. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 22, 2011 Author Advanced Member Report Share Posted February 22, 2011 Thanks Michalis! Your method works perfectly. I've just got back my pc from the support service. Hope the hard disk won't brake anymore. Slow progress on the "DunnoWhatItWillBeInTheEnd stuff": Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 I'm wondering what will happen in retopo room he he. I hope you wont have a symmetry problem again there. Welcome back. Next time, learn how to fix or replace a HD by yourself. It can happen to anyone. Find a backup app first. I like this machine, have you tried groboto? Its a clever app for this kind of stuff. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 23, 2011 Author Advanced Member Report Share Posted February 23, 2011 Yes, retopo will be hard. I try to work using a layer for each part though. Didn't know about Groboto, but it remembers me of M.O.I (Moments of inspiration). I'll try to use 3dCoat only. At least in the begenning. The machine is gonna be a kind of futuristic batiscaphe. It's is too round and not aerodynamic enough to be a spaceship. Spaceship will be the next trial may be. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 25, 2011 Author Advanced Member Report Share Posted February 25, 2011 SMALL update: Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted February 25, 2011 Contributor Report Share Posted February 25, 2011 Looking really cool, and fun! Poor fish! Greg Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 26, 2011 Author Advanced Member Report Share Posted February 26, 2011 Thanks Greg! I'm trying to have fun, yes. Not always possible at work or at home. Listening at Stump's "Buffalo" for the fish inspiration. I'd like to insert this aquatic-pocket-submarine in a big scenery with rocks seaweeds and try to use a good lighting for it. Don't know if I'll finish it though. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 26, 2011 Advanced Member Report Share Posted February 26, 2011 I like how you combine 3D with your Sketches. Could you please tell me which shader you use in the last posted image which give a black outline effect? Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 26, 2011 Advanced Member Report Share Posted February 26, 2011 yep nice work Garagarape! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 27, 2011 Author Advanced Member Report Share Posted February 27, 2011 Thanks! The shader is PicMat_ShinyOldSkull. Be carefull it wont have the same looks if you use the ortographic projection or the persp view (numpad 5). Influenced by BlackAntMaster, I've just bought Marmoset Toolbag. Can't replace 3dCoat of course. But ImageBasedLighting and bloom stuff are cool. Too happy to play with it! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 28, 2011 Author Advanced Member Report Share Posted February 28, 2011 Sculpt finished! Errr...Can I call this a sculpt? It's only boolean "subtract from". Quote Link to comment Share on other sites More sharing options...
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