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Spline Deformer


AbnRanger
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This could make 3D Coat so much more powerful of a modeling/sculpting toolset, in my opinion. Almost NURBS-like deform capability. And more versatile to use than an FFD cage, in many cases. Perhaps an option in the Pose tool, Primitive tool...and the Tweak Room (to make Posing and Morph Creation easier.

 

http://miauumaxscript.blogspot.co.uk/p/miauus-spline-deformer.html

 

Edited by AbnRanger
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Bumpity, Bump, Bump. This sort of feature could be done with the Spline Stroke draw mode in the E-Panel, and it could take the modeling capabilities in the Voxel room (hopefully the Tweak Room as well), to a new level....as it is very NURBS like. There was an entire thread about trying to model a vehicle in 3D Coat. Everyone advised against it...recommending a polygonal modeler, instead. However, with this tool addition...and well thought out...I can see 3D Coat being a viable alternative for such a task.

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0000616: Possibility to create and manipulate nurbs surfaces and transform them to voxels

http://3d-coat.com/mantis/view.php?id=616

 


If you mean possibility to create and manipulate nurbs surfaces and transform them to voxels, it is not so hard to do, just time question (as always).

There is very good SDK - http://www.opennurbs.org/ [^] and I plan to use it or 3DC.
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I think a Spline Deformer + FFD Lattice shaping/conforming (prior to deformation of the object) will give 3D Coat more NURBS like capability...without the long and drawn out process of developing a NURBS toolset.

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3D Coat also already uses similar functions needed within the pose tool to weight vertices and of course use spline points. I think with the ability to add more splines would be great also with independent weighting on separate splines where placed.

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