Advanced Member jamie Posted May 2, 2012 Advanced Member Report Share Posted May 2, 2012 Materials/ "Add existing folder" and "Load a new material" only works with JPG. Could we please get the other common image formats added here? Thanks Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 2, 2012 Reputable Contributor Report Share Posted May 2, 2012 PNG and TGA are supported. That is what I use for loading new material or mask. What is your version of 3DCoat you are using because you should be able to use the two I mention. The wiki manual say these are supported BMP, DDS, JPEG or TGA. PNG is supported just not listed or not officially supported but I been using PNG for years. I think it might be an oversight in the manual. Quote Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted May 4, 2012 Author Advanced Member Report Share Posted May 4, 2012 Unfortunately the format we use here is TIF, which is supported for exporting/importing onto objects but not as materials/masks. Quote Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted May 4, 2012 Advanced Member Report Share Posted May 4, 2012 How about PNG plus a batch converter? It's compression algorithm is lossless, supports an alpha channel, and bit depths up to 16-bit for greyscale / 48-bit for RGB (though most of 3D Coat's functions seem to be limited to 8-bit per channel). I think Photoshop can do PNG <-> TIFF and I'm sure there are tons of other apps out there (including free) that can do it too. Better than nothing until Andrew decides to improve painting/textures/materials/rendering/etc so on and so forth. Quote Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted May 6, 2012 Author Advanced Member Report Share Posted May 6, 2012 Thanks for the suggestions. I was trying to avoid batch conversions between formats since our image libraries are huge but I guess there is no alternative while TIF/TGA formats are not working with materials/masks. Cheers, Jamie Quote Link to comment Share on other sites More sharing options...
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