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Fill in drawn 2D outline with volumetric form


shokan
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It occurred to me that 3D-Coat could have a volumetric feature similar to two little programs called Fibermesh and Archipelis. This method of sculpting is very easy and could be refined to become a star in the world of 3D sculpting. Here's a description of Fibermesh's main functionality, from the site:

The user first creates a rough 3D model by using a sketching interface. Unlike previous sketching systems, the user-drawn strokes stay on the model surface and serve as handles for controlling the geometry. The user can add, remove, and deform these control curves easily, as if working with a 2D line drawing. The curves can have arbitrary topology; they need not be connected to each other. For a given set of curves, the system automatically constructs a smooth surface embedding by applying functional optimization. Our system provides realtime algorithms for both control curve deformation and the subsequent surface optimization. We show that one can create sophisticated models using this system, which have not yet been seen in previous sketching or functional optimization systems.

The site and free download is at:

<a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/re...mesh/index.html" target="_blank">http://www-ui.is.s.u-tokyo.ac.jp/~takeo/re...mesh/index.html</a>

A volumetric model created by this method would require retopologizing and conversion from triangles to quads. Some refinement ideas: being able to draw smoother more precise lines; being able to zoom in for detail work; being able to import background templates.

Another program I have used a little that uses the same idea is called Archipelis which just came out with a new version (and has demo version I think). It does have background photo template functionality and automatic wrapping of the photo texture to the mesh:

<a href="http://www.archipelis.com/" target="_blank">http://www.archipelis.com/</a>

Both programs produce meshes that look like flat mylar ballons when they are filled with helium, but with refinements they could soar very high. :)

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Yes, very interesting ideas, especially first one.

It is interesting, does second feature protected with some patent? It well combines with 2d-paint in 3D-Coat. It also is easy to do, 1 day of work or less.

Sorry, don't know about patent or how to find out. When you say "second feature", do you mean the second program Archipelis?

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I'd really like to see this kind of feature in 3d coat.

Actually, voxel sculpting lacks of tools to create basic shapes, and even with the great speed increase in comparison with the previous version, most of the brushes/tools are slow when used on large surfaces

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I'd really like to see this kind of feature in 3d coat.

Actually, voxel sculpting lacks of tools to create basic shapes, and even with the great speed increase in comparison with the previous version, most of the brushes/tools are slow when used on large surfaces

New spline tool that will come with next update will be a big boost for creating basic shapes.

Also I am sure that making blob from curve can't be patented. I know how to do that using very simple algoritm that is now used for painting in rect/curve mode in paint mode.

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The first one is an advanced version of the 'Teddy' and 'Smooth Teddy' programs created by Takeo Igarashi. I've been using them since the first one. It's now included in Shade as 'Magic Sketch'.

http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm

It's ok...imo..not very useful for advanced modeling but good for base meshes

Archipelis is much more refined and you can get a moderately detailed base form. I've also used it since it's debut.

The texture wrapping would also be a good base for finishing up in 3dCoat. As a matter of fact, I've seen Archipelis (the author, I imagine) here in the forums.

There are a couple more of the same type programs out there...

Shape Shop.....http://www.shapeshop3d.com/

VRMesh......way expensive.....http://www.vrmesh.com/

And one of my all time favorite tools which didn't quite make it to prime time....Curvy3d

http://www.curvy3d.com/

Curvy is still unique among all the modelers out there. I am assuming that Simon is still developing it.

I'm not clear however....implicit surface modeling is or is not the same as Voxels?

M

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This is what I would like to see <a href="http://www.sensable.com/documents/Gallerie...ast_NoAudio.wmv" target="_blank">http://www.sensable.com/documents/Gallerie...ast_NoAudio.wmv</a>

I tried sculpting a car the other day and couldn't do it.Would be nice to have bezier spline curves.You could import curves from illustrator or inkscape...

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