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Непрозрачная поверхность под прозрачной текстурой пропадает


x-OL
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Есть объект (ноги) с текстурой без прозрачности. Этот объект (ноги) расположен под объектом (пряжка) типа спрайт - это просто плоскость и на ней нарисована текстура с прозрачными участками. Участок нижнего объекта (ноги) который находится под прозрачными участками этой текстуры (пряжка) - становится прозрачным, получается "дырка" насквозь - так что видно задний фон сцены :(

Как поменять настройки чтоб прозрачность отображалась корректно?

 

Зелёным контуром показаны границы спрайт-объекта (пряжка), красным показана "дырка"

post-39169-0-76558400-1427135385_thumb.p

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Hello!

This option located in "View" menu? In v 4.1 this menu looks a little differently
I made this screenshot when  backface culling is ON
When bacface culling off - holes in lower textures is appear too, but in this zones I see back side of object
 
Changing of different video modes - GL, DX, Cuda - do not solved this problem
 
May it depend of graphic card?
My card - GTX 650 tiBoost
Edited by x-OL
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да тут какой-то вообще мёртвый форум...
так ни на один вопрос и не ответили толком

Что - даже разработчики не знают ответов? Хорошее же тут отношение к новым пользователям...

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There's a very good chance to receive an answer from the developers. I conversed with Andrew via e-mail before and he responded to all of my e-mails. I say you should give it a try.

But regarding your question. It's not currently possible to display cut-out opacity in the viewport. At least I do not know of any means to do so, sorry. ;)

I'd love to see this implemented though. This would be perfect when designing game models (especially plane-based hair, foliage and other stuff).

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I know that autor of this program from Kyiv

I agree with you - right transparency in viewport - is very necessary. This feature may give you the possibility to see complete view of object without holes - it may be very useful in game models - when sprites used very often. 

You have convinced me - I will try to ask Andrew about this problem:)

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