Member Flippers Posted October 31, 2014 Member Report Share Posted October 31, 2014 i'm trying to do a vox layer from the chest area of my character. the entire character is 2 million polygons...when i use the vox layer it keeps giving me like...15-20 million extrudes? how...the hell do i limit how detailed this extrude is? this is insane! Quote Link to comment Share on other sites More sharing options...
Javis Posted October 31, 2014 Report Share Posted October 31, 2014 You could use proxy mode for the extrude, or simply lower the resolution in the area you want to extrude. Personally, I would do the latter. It sounds like it's much too high res for such a function in that area, so the logical step would be to reduce the poly count in that area. Quote Link to comment Share on other sites More sharing options...
Member Flippers Posted October 31, 2014 Author Member Report Share Posted October 31, 2014 how would i lower the resolution in the area i want to extrude? i still dont get how using the vox layer adds SO many polygons. ive never in my life had 20 million polygons on screen. Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted October 31, 2014 Solution Report Share Posted October 31, 2014 The Vox Layer tool tries very hard to keep the area you've specified retain the shape of the underlying surface, so it can create a lot of triangles during the process. If you're concerned about the poly count, you could always reduce the polys. Also don't forget that it's creating a thickened mesh, so you have the polygons on both the inner and outer layers, and then the thickness. It really increases the polygons when you do that kind of operation. To reduce the polys in the local area you want you can use the drop down menu for the SHIFT action or CTRL+SHIFT action (I usually use CTRL+SHIFT so I can keep using smoothing with the Shift key), set the action to Reduce or Decimate and then brush in the area to reduce it. The size of the polygons is determined by the brush radius. Hope that helps. 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted October 31, 2014 Report Share Posted October 31, 2014 You could also resample the entire layer with the Enter key, select the poly count you want, then apply it. It will convert it to voxels/surfaces depending on what you currently have the layer mode to. So if you want it to remain surfaces, for example, you'd resample, then convert it back to surface mode. It would retain the poly count you specified during resampling. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 31, 2014 Report Share Posted October 31, 2014 testing 2M object tris after Vox Layer create a 500K object tris will you please attach some pics with your workflow ? this will help to understand -------------------------------------------------------------- Some examples http://jayanam.com/3d-coat-hardsurface-modelling/ Let us know if the problem persists or not. Quote Link to comment Share on other sites More sharing options...
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