Carlosan Posted November 22, 2013 Report Share Posted November 22, 2013 http://www.guerillarender.com/forum/viewtopic.php?id=532 Mercenaries Engineering is proud to announce the release date of Guerilla Render, the Next Generation Renderer focused on Production’s requirements.At the occasion of the world premiere, one free license of Guerilla Render per IP will be granted to registred users, commercial use included! See the dedicated Licence FAQ for a quick explanation. 1 Quote Link to comment Share on other sites More sharing options...
Member c.1 Posted December 7, 2013 Member Report Share Posted December 7, 2013 Thanks for this link, I downloaded it now I just have to find the time to play with it Cheers Quote Link to comment Share on other sites More sharing options...
Advanced Member Cleitus Posted December 7, 2013 Advanced Member Report Share Posted December 7, 2013 (edited) Thanks! Edited December 7, 2013 by Cleitus Quote Link to comment Share on other sites More sharing options...
Taros Posted January 6, 2014 Report Share Posted January 6, 2014 Interesting. Can someone already say something about the advantages oder limitations of this tool? I have had no time to check it up to now. Thank youChris Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted January 6, 2014 Advanced Member Report Share Posted January 6, 2014 from what i read it looks great for production environments. Will have to do some test renders to determine speed. prom the preview video's doesnt seem super. then again its unbiased, so maybe for an unbiased renderer its pretty fast. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted January 7, 2014 Advanced Member Report Share Posted January 7, 2014 Renderman Shading Language. I talked with these guys at Siggraph 2011. They're very young, and French. It's an interesting company. Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted January 7, 2014 Advanced Member Report Share Posted January 7, 2014 Stupid question, do you have to have Maya in order for this to work? If so, do they ever plan on having a standalone app? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 7, 2014 Author Report Share Posted January 7, 2014 just install without select any maya folder then drag and drop to the display any alembic or obj model 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted January 8, 2014 Advanced Member Report Share Posted January 8, 2014 while doing this i realized alembic doesnt have color/texture information. that's kinda annoying.. have to remake all the materials Quote Link to comment Share on other sites More sharing options...
Taros Posted January 8, 2014 Report Share Posted January 8, 2014 Infos listening good. Thank you. Will check it someday too. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 9, 2015 Author Report Share Posted April 9, 2015 Guerilla Render 1.3 Check out the new features.PerformancesSuper fast opacity for transparent leaves, hairs, particles..Global performances enhancement : faster, smaller, nicer.VolumetricsRaytrace all kind of volumetrics (Maya Fluid, OpenVDB, FumeFX, objects filled with volume, infinit volumes) using our easy to use Volume shader, including a black body model.FXRender all point cache file formats, (abc, bgeo, bin..) with any shape (points, streaks, blobbies, spheres, sprites..).Introduce a dedicacted Particle shader.PortalsImprove the render quality for indoor scenes.Procedural geometryGenerate million of hairs, fur, grass.. using our new Procedural.Use your Yeti® fur files directly in Guerilla.Python scriptingAll the Guerilla API is now scriptable in Python.DocumentationCheckout the nice and up-to-date documentation.Deep ImageRender OpenEXR 2.0 deep images.New powerful shadersRough glass, Eye shader, Volume and Particles. As usual, versatile, ready and easy to use.Image pickerSelect, inspect, drag'n drop geometry directly in the Render View.Lens shaderIntroduce new programmable camera lens shaders (lens distortion, fisheye, latlong projection).HTTP monitorMonitor your render nodes in your web browser. Watch the rendering live. Use the JSON api. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2015 Author Report Share Posted July 8, 2015 How to setup the Lee Perry Smith scan in 5 minutes using GR * Import an Alembic model* Setup the subdivision* Setup the displacement* Use the skin preset* Setup the diffuse color* Compute the normals with bump mapping Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 15, 2016 Author Report Share Posted January 15, 2016 Mercenaries Engineering is thrilled to inform you, that the beta Guerilla Render 1.4.0b26 is now available for download. You might also choose to download and use thestable Guerilla Render 1.3. As always, one free connected Guerilla Render license is granted to everyone, including commercial usage. See the quick explanation and the EULA (version française) or contact us for more details. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 31, 2016 Author Report Share Posted May 31, 2016 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2016 Author Report Share Posted November 28, 2016 New in Guerilla Render 1.4.1 Faster rendering! We've globally improved the renderer performances, from rendering speed to memory footprint. More polygons, more objects, rendering in less time! OpenColor IO Guerilla Render supports OpenColor IO, including ACES color spaces. OpenColorIO helps uniformizing the color management across multiple softwares. OpenEXR/Id Guerilla Render supports OpenEXR/Id, an innovative extension over OpenEXR to store masks and colors on a per object basis. The provided OpenFX plugins read OpenEXR/Id images in compositing softwares and allow you to select invidual objects using straight names, and even regular expressions. Hair shader Brand new physically based, multiple scattering hair shader! Check out the documentation for an extensive visit of all its features. Procedural Instancing The Guerilla HairAndFur procedural now allows instancing objects over a scalp mesh or a point cloud. Populate large areas with instances, for a minimal burden. Nurbs Locks Also, the HairAndFur procedural can fill cylindrical nurbs with curves. As usual, fast generation times and ease of setup. Motion blur in voxel fluids Animated voxel fluid grids are now rendered with motion blur -- not only transform motion blur. Denoising using Innobright Altus Guerilla can render images for Innobright Altus denoiser. Select your denoiser of choice, and it will automagically be denoised at the end of rendering Blur Caustics The Surface shader now includes caustic blurring, to reduce the amount of noise generated by caustic light paths. It is now safer to switch to All caustics ray filter! Guerilla Render Surface shader for The Foundry Mari The Surface shader is available for Mari, allowing you to paint all Surface maps directly in Mari and view the result in realtime! Yeti support Improved support of Peregrine Labs Yeti. Instances, deformed meshes are now available, and it is possible to combine them all into a single mesh to reduce rendering times. Golaem support Golaem Crowd procedural is now natively supported! XGen support Autodesk XGen has now its own Guerilla procedural, which supports all generation modes and geometry types. See more in the complete Release Note Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 27, 2017 Author Report Share Posted January 27, 2017 Happy New Year with your brand new Guerilla Render 1.4.8 ! As always, one free connected Guerilla Render license is granted to everyone, including commercial usage. See the quick explanation and the EULA (version française) or contact us for more details. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 15, 2017 Author Report Share Posted December 15, 2017 Guerilla 2.0 is there! You can now download this huge release now \o/ In the next weeks, we will release video tutorials to help you masterizing the key feytures... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 15, 2017 Author Report Share Posted December 15, 2017 New in Guerilla v2.0 * Render engine redesigned! We've redesigned the path tracing engine to provide more features, simpler setup and ultimately gain performances from new computer architectures. * Adaptive Sampling The engine now integrates Adaptive Sampling, which allows to keep on sampling pixels that haven't reached the required quality. This results in: - parts of the image that are easier to sample will stop sampling earlier, which allows the renderer to focus on more difficult parts of the image. - final renders have a uniform noise which is better for frame to frame consistency * Interactive Rendering The Render View and the Viewports can be switched to Interactive Raytracing. Changing the scene automatically restarts the rendering, and let you play interactively with the lighting, and all shading parameters. Also, this allows you to navigate through scenes that couldn't be rendered in OpenGL, such as forests of millions of trees, crowds of furry creatures and more! * Bidirectional Path Tracing Bidirectional is super helpful to render complex illumination setups, such as indoors lit by exterior lights, wall lamps, and even caustics. Just increase the Light Max depth to enable the bidirectional engine! * Improved Materials We've rewritten the Surface and Volume shaders, as Surface2 and Volume2. Surface2 now features the widely used GGX specular lobe, with emphasize on energy conservation in all situations. Less edge artefacts and more natural look and feel. * Light Path Expressions AOVs now use OpenShadingLanguage Light Path Expressions. This offers a much wider range of possible AOVs to render, and we've kept this easy artist friendly if you don't care about that level of control. For instance, you can render color ids or diffuse color after many mirror bounces in a finger snap! * Russian Roulette The Russian Roulette enables rendering without worrying about the bounces depth. Setup your indoor scene to maximum bounces, and let the russian roulette take care of cutting the ray depth where it is useful. * Deeper RenderGraph We've made the RenderGraph even more powerful. Use the RenderGraph to generate instances, to add lights procedurally, and to setup Procedurals such as Hair and Fur on characters or creatures and use them on shots without the classic integration burden. Quote Link to comment Share on other sites More sharing options...
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