Javis Posted December 5, 2014 Report Share Posted December 5, 2014 2 Quote Link to comment Share on other sites More sharing options...
Javis Posted December 5, 2014 Author Report Share Posted December 5, 2014 And Youtube link for those that can't access Vimeo: 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted December 5, 2014 Advanced Member Report Share Posted December 5, 2014 Great! Thanks for the teaser Javis. As if I wasn't teased enough already Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted December 5, 2014 Contributor Report Share Posted December 5, 2014 Thanks Javis. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 5, 2014 Contributor Report Share Posted December 5, 2014 I'm thoroughly teased. Quote Link to comment Share on other sites More sharing options...
Javis Posted December 5, 2014 Author Report Share Posted December 5, 2014 My pleasure guys. Sorry to tease! Ha! It wasn't my intent, but I could see how it could happen. You guys are going to love the new Material system. Video II coming up soon, FWIW. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted December 5, 2014 Advanced Member Report Share Posted December 5, 2014 looking GREAT! Quote Link to comment Share on other sites More sharing options...
New Member btlprod Posted April 29, 2015 New Member Report Share Posted April 29, 2015 Could you please let us know what kind of PBR output are we looking at here? MDL? (Please LOL) Maps, obviously, but which maps? Other formats? LOL. It also might be nice to know what input formats are allowed for materials. Thanks. Quote Link to comment Share on other sites More sharing options...
Javis Posted April 29, 2015 Author Report Share Posted April 29, 2015 Hey there. As of the recording of that video, there were no outputs at all. Which is why I didn't cover it. Right now you can export glossiness, roughness, metalness, specular colour and diffuse colour for PBR, along with the other maps as usual (normal, displacement). I don't know what you mean by MDL. Anything mentioned above as an export, is allowed as an import. Quote Link to comment Share on other sites More sharing options...
New Member btlprod Posted April 29, 2015 New Member Report Share Posted April 29, 2015 MDL is Material Definition Language. www.nvidia-arc.com/fileadmin/user.../mdl_introduction.121115.pdf 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted April 29, 2015 Author Report Share Posted April 29, 2015 Thanks! I'll read up on that. Appreciate the link. Quote Link to comment Share on other sites More sharing options...
New Member btlprod Posted April 29, 2015 New Member Report Share Posted April 29, 2015 Thanks! I'll read up on that. Appreciate the link. One more http://www.nvidia.com/object/material-definition-language.html Quote Link to comment Share on other sites More sharing options...
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