philnolan3d Posted December 18, 2009 Author Report Share Posted December 18, 2009 I decided to just go ahead with retopo. Of course I could still sculpt more if I decide to or do it in the texture. Quote Link to comment Share on other sites More sharing options...
Taros Posted December 18, 2009 Report Share Posted December 18, 2009 Clean work Phil, no critique. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 20, 2009 Author Report Share Posted December 20, 2009 Finally finished with retopology. So boring! Quote Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 21, 2009 Advanced Member Report Share Posted December 21, 2009 Finally finished with retopology. So boring! Looking good on the topology. And yea retopoing = boring. Questions for you: Do you plan on posing the model or is this for someone else. The reason I ask is that im trying to come up with the best method for posing. The last models I have done I pose a low res voxel first then sculpted details from there. The biggest draw back to that is symmetry. I could use a T pose to do all the hi detail but then using the pose tool in 3d-coat is out the window way to slow. Also when posing with voxels you have to be very careful since body parts get close together then they weld together. Example fingers. In the last models I have made I actually model the hands after posing. Again Im just curious which way would be better. T pose - sculpt - texture - retopo - bone - pose or T pose low res - pose in voxels - retopo - texture. Anyone else have any ideas Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 21, 2009 Author Report Share Posted December 21, 2009 It's probably best to do a T-Pose like this if you ever plan on posing it, then rigging later. I'm going to rig her in LightWave, then either render there or bring her into Unity. Quote Link to comment Share on other sites More sharing options...
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