Advanced Member stevecullum Posted June 17, 2009 Advanced Member Report Share Posted June 17, 2009 To test the latest version of 3dc and to try and establish a work flow, I sculpted a creature. I quadranglulated and looked at the resulting mesh. It seemed to retain most of the details, so I tested it in Lightwave with some bones and it 'seems' to work ok. Has anyone else used the auto-quadrangle process and successfully rigged and animated without mesh problems? Or would I be better off just manually doing the re-topo to ensure a good flow of geometry? Thanks for any feedback... Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted June 17, 2009 Advanced Member Report Share Posted June 17, 2009 To test the latest version of 3dc and to try and establish a work flow, I sculpted a creature. I quadranglulated and looked at the resulting mesh. It seemed to retain most of the details, so I tested it in Lightwave with some bones and it 'seems' to work ok. Has anyone else used the auto-quadrangle process and successfully rigged and animated without mesh problems?Or would I be better off just manually doing the re-topo to ensure a good flow of geometry? Thanks for any feedback... It can work ok, but I wouldn't rely on it. I think in the future it is possible that it might, but right now that's not what it's designed to do. I see it more as a way to quickly test out some painting on a WIP sculpt. Then when you are really really completed sculpting you will probably want to retopo by hand. Which is fine cuz the retopo tools in 3dC are literally 'da best' Quote Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted June 17, 2009 Author Advanced Member Report Share Posted June 17, 2009 It can work ok, but I wouldn't rely on it. I think in the future it is possible that it might, but right now that's not what it's designed to do. I see it more as a way to quickly test out some painting on a WIP sculpt. Then when you are really really completed sculpting you will probably want to retopo by hand. Which is fine cuz the retopo tools in 3dC are literally 'da best' Thanks for the info - I thought that might be the case. It would be great in a future version to be able to use some kind of curve system in indicate the flow of the polys it creates. You seem to know the tools quite well - any tips on getting the most out them? Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted June 17, 2009 Advanced Member Report Share Posted June 17, 2009 Thanks for the info - I thought that might be the case. It would be great in a future version to be able to use some kind of curve system in indicate the flow of the polys it creates. You seem to know the tools quite well - any tips on getting the most out them? My tip is to read the manual. The idea of painting curve-guides for the quadragulation in essence is the same thing as using the normal retopo tools that are already present. They are surprisingly efficient, although one day who knows, maybe the curve-guides thing will make it into 3dCoat. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted June 26, 2009 Advanced Member Report Share Posted June 26, 2009 You could Quadrangulate and then load the result into the retopo tool to fix the joints Quote Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted June 26, 2009 Author Advanced Member Report Share Posted June 26, 2009 I spent the time retopo-ing using the sketch tool. I didn't realise it could do entire loops I'm sure certain efficiencies could be made though with better use of the tools, but I may try your idea next time and see how that works out. Thanks Quote Link to comment Share on other sites More sharing options...
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