Member Tiles Posted April 17, 2015 Member Report Share Posted April 17, 2015 I have most probably by accident created some wild geometry while retopo. Didn't notice it until i started unwrapping. This geometry is not deletable. I cannot select it with any of the retopo tools. Even after deleting the face above this little tri. So it's not a problem that the tools selects the upper face first.I have fixed the issue by exporting it and delete this little rascal in Blender now. Would be nevertheless interesting to know how to remove this unexpected geometry in 3D Coat. Any advice? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2015 Report Share Posted April 17, 2015 Hi if i was in your situation... i create a new retopo group Select all the faces -islands- that are ok move it to the new retopo group delete the retopo group with wrong faces 3DC dont let to select faces that are inside the mesh (covered by other faces), living the same nightmare once i didnt found a way. hope it help Quote Link to comment Share on other sites More sharing options...
Member Tiles Posted April 17, 2015 Author Member Report Share Posted April 17, 2015 Thanks carlosan. This makes sense. And thanks for the workaround Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 17, 2015 Contributor Report Share Posted April 17, 2015 I've found it possible by hiding my retopo mesh which exposes the culprit unprotected by overlying quads. 1 Quote Link to comment Share on other sites More sharing options...
Member Tiles Posted April 17, 2015 Author Member Report Share Posted April 17, 2015 Thanks for the idea But as told, i have even deleted the faces on top of this rascal, and it didn't help. It's definitely not a convering problem. This odd geometry remains unselectable. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2015 Report Share Posted April 17, 2015 Will you please contact Andrew Shpagin at support@3d-coat.com to send the project too, will be very helpful to find the bug ty Quote Link to comment Share on other sites More sharing options...
Member Tiles Posted April 17, 2015 Author Member Report Share Posted April 17, 2015 Ah, i thought it was a known problem. Thanks for the heads up. Will contact him Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 17, 2015 Contributor Report Share Posted April 17, 2015 Deleting overlying polys does not equate to hiding the whole retopo. The culprit is like a separate layer that is exposed when the retopo is hidden. Quote Link to comment Share on other sites More sharing options...
Member Tiles Posted April 18, 2015 Author Member Report Share Posted April 18, 2015 (edited) I see, but as told, does not work. When i hide the group then the odd geometry is also hidden. It is part of the current retopo group, not a separate layer Just in case you want to have a crack at it, here's the scene, around 50 Mb: http://www.reinerstilesets.de/ext/coat/retopo%20finishen.rar Edited April 18, 2015 by Tiles Quote Link to comment Share on other sites More sharing options...
Solution Andrew Shpagin Posted April 18, 2015 Solution Report Share Posted April 18, 2015 Go to select tool, open UV window, zoom in, select wrong island, press delete command from the left menu. Quote Link to comment Share on other sites More sharing options...
Member Tiles Posted April 18, 2015 Author Member Report Share Posted April 18, 2015 (edited) That was it. Thanks Andrew I tried that one before. What stopped me in the UV Window before is that i had to zoom in a lot now to get this geometry selectable. So i was under the impression that it is not selectable there at all. Edited April 18, 2015 by Tiles Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 18, 2015 Contributor Report Share Posted April 18, 2015 I learn something new every day! Quote Link to comment Share on other sites More sharing options...
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