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Garagarape sketchbook


Garagarape
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Is it possible to paint on individual UVs and have the whole project in paint room? How?

Use Merge object under the file menu when in the Paint room. You will be able to paint on multiple UV sets and seperate objetcs, then Exprt your odel from the file menu and each peice will be exported with a seperate texture.

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Michalis, LJB, Thanks!

Yes, now I realize how much it is stupid to have merged all in an object.

Not very easy to paint. My aim is to make it all in 3d-coat. I will not

export it to an another application or smooth it. It must keep a slight rough aspect

as I want it to look like the old figures that were used for role playing games.

Tried a quick paint. Don't like the colors. Just wanted to get rid of Ulk shader :)

goblin23.jpg

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Michalis, LJB, Thanks!

Yes, now I realize how much it is stupid to have merged all in an object.

Not very easy to paint. My aim is to make it all in 3d-coat. I will not

export it to an another application or smooth it. It must keep a slight rough aspect

as I want it to look like the old figures that were used for role playing games.

Tried a quick paint. Don't like the colors. Just wanted to get rid of Ulk shader :)

goblin23.jpg

Nice.

About painting subparts: You can hide connected polygons by double click on them.

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My immediate thought is gun in fist, but Voxels are so effitient for this kinda thing. Tinker really has this stuff down to a fine art, Check his thread. Good start though.

Your Ogre looks great now he's finished BTW Nicely lit. Rendered In 3dc??

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Yes, Tinker's creations are awesome.

I'm afraid I don't have time to create modular parts in another app though.

Yes, that's a kind of gun part. I'd like the spaceship to be rather big,

it is just a tiny part of it:

Silhouette makes it clear, interesting shape, Looking forward to completion. maybe try and keep some of shape in seperate layers though this will aid in adding detail to them later.

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Alright, we get to see another voxel model take shape... B)

Yes, layers are your gold mine and now you can create multiple uv maps for your voxel layers and multiple uv maps for a single voxel object whether they are in a single layer or many layer project in the Retopo room, All the versions have the new feature except Linux which should be coming shortly. There are a couple of workflow ideas to help improve the feature but it is big jump forward in that area of 3DCoat.

You might be interested in this forum post, I'm modelling some wire crimpers and found a few good ways to get clean hard surface lines. You might have viewed the post but here is the link if not. Oh, by the way I really need to finish it... wow, it's been 3 weeks since I touched the crimpers. :blink:

http://www.3d-coat.com/forum/index.php?showtopic=7030

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Thks! But wich one? :)

The mechanical one?

Couldn't resist to try a quick retopo on canon part.

The voxel object is made of primitives and is quite rough

for it is not +resed.

(May be that's enough for a tiny part of the ship)

spaceship3.jpg

I managed to get extra layers for different objects in the paint room,

but didn't manage to get extra uvs sets for each voxtree object in retopo room.

One annoying thing is that symmetrically retopoed object don't get overlaped uvs

when adding the missing part with the double arrow button.

May need to bring it to Maya to flip and snap uvs of the second side.

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Yosh! I made up my mind.

I'll make modular stuff in 3d-coat.

Retopo them and assemble all in Maya

before bringing back the whole ship in 3d-coat paint room.

That would be silly to retopo many times each canon or parts that are used several times

or have a performance slow down because of a too large amount of objects in voxel room.

Hope it will work.

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  • 1 month later...
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It's been a long time since I didn't post

(Having a hard time with a weird pc...).

The previous sculpt data was lost on a computer crash

and I decided to start something new:

machine.jpg

I still have problems sculpting boolean with primitives.

Sometimes the axis goes funky and it is quite hard to

get a proper symmetrical copy. I guess I just don't

understand how to use the tools correctly.

This time work will be slow as I have to give back

the pc to Dell's staff in order to check it.

But surely want to finish this machine sculpt trial.

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I missed this thread somehow.

Well done Garagarape.

About symmetry axis, the solution is always > turn symmetry off/ to global space / turn symmetry on. Or, create a similar density new vox layer and move there. I hope these help.

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  • 2 weeks later...
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I'm wondering what will happen in retopo room he he. I hope you wont have a symmetry problem again there.

Welcome back. Next time, learn how to fix or replace a HD by yourself. It can happen to anyone. Find a backup app first.

I like this machine, have you tried groboto? Its a clever app for this kind of stuff.

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Yes, retopo will be hard.

I try to work using a layer for each part though.

Didn't know about Groboto, but it remembers me of M.O.I (Moments of inspiration).

I'll try to use 3dCoat only. At least in the begenning.

The machine is gonna be a kind of futuristic batiscaphe.

It's is too round and not aerodynamic enough to be a spaceship.

Spaceship will be the next trial may be.

weird_stuff2.jpg

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Thanks Greg!

I'm trying to have fun, yes.

Not always possible at work

or at home.

Listening at Stump's "Buffalo" for the fish inspiration.

I'd like to insert this aquatic-pocket-submarine

in a big scenery with rocks seaweeds and try

to use a good lighting for it. Don't know if

I'll finish it though.

weird_stuff4.jpg

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Thanks!

The shader is PicMat_ShinyOldSkull.

Be carefull it wont have the same looks if you

use the ortographic projection or the persp view (numpad 5).

Influenced by BlackAntMaster, I've just bought Marmoset Toolbag.

Can't replace 3dCoat of course. But ImageBasedLighting and bloom stuff are cool.

Too happy to play with it!

weird_stuff5.jpg

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