Advanced Member online offworld Posted February 10, 2015 Advanced Member Report Share Posted February 10, 2015 Hey Everyone, I've been slogging away for the last four weeks making a character for the monthly character challenge over at Polycount. I sculpted her body and clothing in 3D-Coat but only just realised today that I haven't posted anything here. So, mega dump First up I did a model sheet in Inkscape based on the provided reference (the one on the left): Then I sculpted her body using this (took about 5 hrs): 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 10, 2015 Author Advanced Member Report Share Posted February 10, 2015 Next up I roughed out her head shape: Then added in finer detail: 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 10, 2015 Author Advanced Member Report Share Posted February 10, 2015 After that came retopo: Including a little preview with subdivision cos it looks purty 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 10, 2015 Author Advanced Member Report Share Posted February 10, 2015 Here's my UVs and baking: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 10, 2015 Author Advanced Member Report Share Posted February 10, 2015 For overall texturing I use a procedural workflow in 3ds Max, this is what it looks like when it's done and brought back into 3D-Coat: Once I've got the body texture done I use Gimp to mix in a face photo and a maxscript for 3ds Max called textools to fit it to the existing UV layout: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 10, 2015 Author Advanced Member Report Share Posted February 10, 2015 For clothing I make base meshes by just copying parts of the body and shaping them as needed (in 3ds Max): For the coat here I used a combination of shell and turbosmooth to make it thick enough to import into 3D-Coat and sculpt: (I used cloth simulation for the leg warmers then retopologised them in 3ds Max) Figuring out how to get a big bunch wool look was... hard :/ In the end I settled on this michellin man approach: Here it is back in 3ds Max on Cocoa, not looking too bad: Here it is now with a basic wool texture on it combined with the normals baked from the sculpting: And now I'm up to her hair, yay! (it's been a long four weeks). By the way, here is a close up of her face and eye textures: 4 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted February 10, 2015 Contributor Report Share Posted February 10, 2015 Really nice! Thanks for sharing your workflow! Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted February 10, 2015 Advanced Member Report Share Posted February 10, 2015 looking really great! fell like here upper head might be too big, but maybe thats just coz she's lacking hair at the moment Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 10, 2015 Contributor Report Share Posted February 10, 2015 Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 11, 2015 Author Advanced Member Report Share Posted February 11, 2015 Rough hair base down: Once I've got this looking a bit nicer I'll scatter a bunch of the thinner hair strips around to make the hair do messier like in the reference (see first pic). Not sure what the etiquette is for posting progress on projects where you're not using 3D-Coat for everything - let me know if it's a problem Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 12, 2015 Author Advanced Member Report Share Posted February 12, 2015 And to finish off the modelling stage, here is Cocoa with her hair all done up: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 21, 2015 Advanced Member Report Share Posted February 21, 2015 Awesome work! Great to see your process. I too thought the head was looking a little big. But it works when you added in the hair. Nice stuff! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 21, 2015 Advanced Member Report Share Posted February 21, 2015 Yes! The result is really good. I like the folds on the clothes. Looks like you used Marvelous Designer, but you didn't. Great piece indeed! Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted February 21, 2015 Author Advanced Member Report Share Posted February 21, 2015 Thanks everyone, It was a relief to get her modelling and texturing done, that's for sure. I still hope to continue her through to UE4 as a playable character too, but it'll have to wait for a bit work is at the pointy end of things at the moment... Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 23, 2015 Advanced Member Report Share Posted March 23, 2015 Wool sweater is looking good.. Quote Link to comment Share on other sites More sharing options...
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