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[Solved] PBR Material View not satisfying


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Hi there!

As this is my very first post around here: Great tool, great community (spectating for a while ^^) - keep up the things you do ;)

Now, right to my issue:

Version:
- 4.5.BETA1(DX64)

Situation:
- Created new folder in PBR Materials
- Created two new materials, each with a diffuse texture only (in this case two different human skin tones - both are looking pretty similar)
- within the PBR Materials both are displayed in the same way (that multicoloured robot-eye like object; differences are not visible)

The way I'd expect:
- Add an option to switch back to the 'old' view (plain diffuse only just like it is in older versions)
- Take a closer look at the attached screenshot --> I've marked the similar looking materials in the PBR Materials window and I've suggested a way to implement a switch to the view


If you got any questions, feel free to ask ;)

Best regards,
Daan

post-38968-0-32550300-1421141296_thumb.j

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Hi daan* , there is a thread about any new release:

http://3d-coat.com/forum/index.php?showtopic=17076

 

there is a big warning about any issues, will you please take a look ?

 

Important:
 
1) GL version now working! I will do GL shaders after all. Use DX version only!!
2) Keep backups of scenes, presets and materials. Better - do backup of folder MyDocs/3D-CoatV4

For example, rename it MyDocs/3D-CoatV4 to MyDocs/3D-CoatV4_OLD, run beta, work there. If you want to get back to 4.1.17D -  
rename or copy MyDocs/3D-CoatV4_OLD to MyDocs/3D-CoatV4
4.5.BETA may upgrade materials (Stamps) to new format and 4.1.17 wil not recognize it.
3) Do NOT rename or delete PBR Material folders. You can potentially lose materials or have them be placed in random folders (most likely the will be lost). Bug is reported.
4) Don't move PBR Materials to another folder. They will be lost. Bug is reported.

 

 

//edit

*(sorry)

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First of all, thanks for your efforts.


Off topic:
- It's daan, not Dan.
- Well, it was about 2 materials - to recreate them it will take nearly no time as I know what I did before - but that is not interesting to me...  ;)

On topic:
- Anyways, none of the things mentioned there are related to my issue about the view of those materials. ...so I'm not quite sure what you want to tell me...


cheers,

daan

Edited by daan
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  • Member

This is not what I'm talking about. Please take a another look at the opening post and the screenshot attached to it.

On the right hand side of the screenshot I've marked the two PBR Materials I've created within the 'PBR Materials' window. Their previews (the 'multicoloured robot-eye' object) are looking all the same (if their content is pretty similar) - that's the issue.
The material itself is fine and works/looks as intended.

Image the following:
- Let's say you create about 100 textures with differences rather subtle. All of those textures are diffuse only!
- Create a PBR Material for each of those textures with slightly different settings (note: you'll notice the 'multicoloured robot-eye' object preview within the window 'PBR Materials' will not be able to show those differences - but these differences can easily be seperated by simply looking at their plain diffuse texture)
- Try to find a specific one without open any 'wrong' PBR Materials 

For better understanding: This might be an issue only for materials without any depth, gloss or metalness - or simply: diffuse only ;)

In this case, the only option (or name it my current workaround) is to name each of these PBR Materials differently and remember which is the one you are looking for while hovering each one in order to get the name by its tool tip.
All that can be avoided by the suggestion drawn into the screenshot of the opening post (the arrow points at the drop down menu I suggested).
An alternate suggestion might be the same drop down menu, but next to the 'add folder' button within the 'PBR Materials' window instead.

best regards,
daan

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Sorry daan, i misunderstood you

 

For better understanding: This might be an issue only for materials without any depth, gloss or metalness - or simply: diffuse only ;)

 

can i ask why to use the old visualization mode -using convert materials if they are prior 4.1- is not useful in your workflow ?

 

post-10142-0-39206800-1421159273_thumb.j

 

post-10142-0-37636700-1421159270_thumb.j

 

ty

 

//edit

Andrew told time ago about the preview. 

"Maybe it has sense to have several previews"

 

I think is a good idea..

Please feel free to open a ticket with this request at our Bug and feature request site.

 

Ty

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Hi!

Thanks for your replies!

@artman: Good suggestion, but I already tried that without success. In my case (with human skin for example) you'll recognise that even with this mode the previews will look pretty similar :(

@carlosan: The new visualisation is fine and for most cases it is an improvement. In the case I mentionend before I'd prefer the old visualisation. An example for a workflow might be the following:

- Create a textured object (e.g. a human head or body textured with skin)
- Now, to add some details later, I might create several PBR Materials (each as a single material) such as pimples, moles or scars. For each of those the diffuse will never change, but it's likely that settings on depth, gloss or similar will be edited several times.
- While selecting one of those materials I might don't want to know how it will look applied on an object (only a plain diffuse preview would be interesting to me) as I'd edit those materials each time I'd use them.

In short: I totally agree on that quote of Andrew ^^

Best regards,
daan

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