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Nuke AppLink


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#########################################################################

#

# Description: 3D-Coat AppLink for The Foundry Nuke

#

# Version: 1.01

#

# Author: Ilia Zaslavsky <|> Email: vfxdomain@gmail.com <|> Web: http://flavors.me/vfxdomain

#

# Last Update: 15:15 15/05/11

#

# Notes: AutoAppLink functionality added for compatibility with File -> Export to -> Nuke feature in 3D-Coat

#

#########################################################################

Video Demo:

#########################################################################

Installation:

Put applink folder into your .nuke directory, which is usually

located in C:\Users\<USERNAME>\.nuke

Backup your existing menu.py and init.py if you have them

and then add this line to the init.py file:

nuke.pluginAddPath('./applink')

If there is no init.py file in your .nuke directory, simply copy

and paste init.py from applink folder to the .nuke directory.

Once you restart Nuke you will now have the AppLink item

containing the tools ( "Send to 3D-Coat", "Get from 3D-Coat" and "Create Auto-AppLink Files")

in the Nuke's nodes toolbar.

#########################################################################

Usage:

To edit Nuke's geometry in 3D-Coat:

In Nuke, select geometry node you want to edit in 3D-Coat,

then hit "Send to 3D-Coat" from Nuke's nodes toolbar.

Choose "3D-Coat Identifier" (depending on what you're

planning to do in 3D-Coat with your mesh), set needed

options and hit "Send to 3D-Coat".

"Delete 'Output to 3D-Coat' Node after exporting" will remove

AppLink's WriteGeo node after exporting geometry to 3D-Coat.

"Run 3D-Coat" check boxes will start 3D-Coat

application for you, so you can start editing your

Nuke's geometry in 3D-Coat straight away.

Switch to 3D-Coat, import dialog should pop automatically.

Set needed options and hit OK. Edit and paint your mesh to

your heart content, when done hit "Open in original app"

in 3D-Coat's "File" menu.

!IMPORTANT!

Edit "3D-Coat Exchange Folder", "Geometry Output Path"

and "3D-Coat Application Custom Path" ONLY if you need

to change the default values, which should work OK.

Also you may need to edit this fields if you're running Mac

or Linux, the defaults may not work for this OSes in the

current version (expect fix very soon).

P.S.>

AppLink V0.9b fixing (hopefuly) the issue with Mac OS X

To get edited geometry and textures from 3D-Coat back to Nuke:

In Nuke, hit "Get from 3D-Coat" from Nuke's nodes toolbar.

Set needed options and hit "Get from 3D-Coat". Again,

edit "3D-Coat Exchange Folder" field only if neccessarry.

"Update Selected" will only reload textures and geometries

in already existent (and pre-selected) group of nodes created

by AppLink earlier. Select existent group's backdrop node

prior to running AppLink GUI if you want to use this option.

You don't need to set other options in AppLink GUI if you're

using "Update Selected" option, just select AppLink group's

backdrop node, start AppLink GUI from toolbar button,

check "Update Selected" and hit "Get from 3D-Coat".

"Replace Selected" will remove selected group of nodes

created by AppLink earlier, befoure creating the new ones.

Select group's backdrop node prior to running

AppLink GUI if you want to use this option.

"Get Normal Maps" option will bring normal maps from

3D-Coat if any, despite that there is no normal or bump

inputs in Nuke's shaders currently, so only disconnected

read nodes will be created.

"Connect to Viewer" will connect newly imported

DisplaceGeo (or ReadGeo if there is no displacement

map being imported) to the first available viewer.

#########################################################################

Usage (Auto AppLink):

Now you can send meshes to Nuke straight from 3D-Coat, by using File -> Export to -> Nuke menu in 3D-Coat.

Nuke will be started if needed, and mesh will appear in the scene automatically within 45 seconds

(Use this time to choose export options and to save files in 3D-Coat)

If Nuke started earlier, to get geometry and textures you've exported from 3D-Coat

via File -> Export to -> Nuke menu use "Get from 3D-Coat" button in AppLink GUI as usual

!!!IMPORTANT!!!

To use File -> Export to -> Nuke feature from 3D-Coat, you should create files needed for this feature to work,

you can do this by hitting "Create Auto-AppLink Files"

#########################################################################

Nuke_AppLink_V1.01_Manual_Install.zip

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