Advanced Member Ratchet Posted March 3, 2015 Advanced Member Report Share Posted March 3, 2015 Hi, We have the old Unity export format , but it would be cool to have support for Unity 5 PBR shader format. http://docs.unity3d.com/Manual/StandardShaderMaterialParameters.html Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Member red2blue Posted March 4, 2015 Member Report Share Posted March 4, 2015 Hi, We have the old Unity export format , but it would be cool to have support for Unity 5 PBR shader format. http://docs.unity3d.com/Manual/StandardShaderMaterialParameters.html Thanks. Totally agree with that! +1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted March 8, 2015 Author Advanced Member Report Share Posted March 8, 2015 (edited) I think a better export is not not have a specific format tied to any 3D engine but let the user the ability to choose where he wants to export roughness and metallic maps as they are greyscale maps : - Roughness options : export to - Alpha of any texture of our choice , or any R or G or B Channel of any others textures of our choice - Metalness options : export to - Alpha of any texture of our choice , or any R or G or B Channel of any others textures of our choice - Or like today export them as full textures Edited March 8, 2015 by Ratchet 1 Quote Link to comment Share on other sites More sharing options...
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