Advanced Member kirkl Posted November 8, 2014 Advanced Member Report Share Posted November 8, 2014 in Zbrush I am accustomed to use zproject brush to project a photo plane onto a dinamesh geometry. That way I get a source of very hi-res texture which I can project any time later with any resolution. So for example if I need to do a big stone wall texture I can open an image plane with a source photo in zbrush , compose geometry stones over it and then subdivide original photo plane and zproject it over stones. Can I work in 3dcoat within similar manner somehow? Quote Link to comment Share on other sites More sharing options...
Javis Posted November 8, 2014 Report Share Posted November 8, 2014 Use a Stamp (or Stencil) using vertex painting with your sculpture. So with your sculpture in the Sculpt Room open, go to the Paint Room, make a new layer, activate a Stamp, paint with the Brush tool. Don't forget the color you use modulates the color of the Stamp. Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted November 9, 2014 Author Advanced Member Report Share Posted November 9, 2014 Thank you. I think I understand what you offered. It's more of projecting color on the sculpture itself . Problem is I want not to unwrap and paint the sculpture ( wall blocks) but rather transfer depth into a hi res flat photo plane ( for an environment texture). The only way I see now is unwrap those wall blocks, color project on them into several textures of its own materials and then bake back into a huge hi res flat plane. Is there any other solution without rebaking and unwrapping? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 9, 2014 Contributor Report Share Posted November 9, 2014 This discussion needs some visuals. Quote Link to comment Share on other sites More sharing options...
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