Advanced Member Ratchet Posted November 7, 2014 Advanced Member Report Share Posted November 7, 2014 (edited) Hi , I think many of use received the new annoucement for Physically Based Shader support in 3D coat, something used in today 3D Engines. Looking at pictures advertised i seen on the painting room there are only the three channels on top menu : diffuse - specular - normal So my question is will it be possible to paint on metallic and roughness channels ? Or will PBR exist just as visualisation like Marmoset toolbag ? Also, will it be added some more interesting channels as self Illmuniation channel for example ? Thanks. Edited November 7, 2014 by Ratchet Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 7, 2014 Report Share Posted November 7, 2014 Hi Its a new experimental build and nobody knows but Developers and betatesters fell free to join this thread adding your question http://3d-coat.com/forum/index.php?showtopic=4372&page=37 Quote Link to comment Share on other sites More sharing options...
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