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[Solved] PBR in 3D Coat : painting possible ?


Ratchet
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Hi ,

 

 

I think many of use received the new annoucement for Physically Based Shader support in 3D coat, something used in today 3D Engines.

Looking at pictures advertised i seen on the painting room there are only the three channels on top menu :  diffuse - specular - normal

 

csm_pbr1_07bb8fc0db.png

 

 

So my question is will it be possible to paint on metallic and roughness channels ? Or will PBR exist just as visualisation like Marmoset toolbag ?

 

Also, will it be added some more interesting channels as self Illmuniation channel for example ?

 

 

Thanks.

Edited by Ratchet
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