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How to import into voxel room?


kirkl
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Go to solution Solved by Javis,

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Whenever I try to import an obj  into voxel room I always get either nothing at all, something tiny  or something somewhere  way outside of editing area.     Guess I should do somehow  proper export from other soft  probably?   I tried to export from Max and Zbrush.      I gave up on voxels   because of this actually.

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You can scale your object in 3DC upon import, before you apply it and create the sculpt it will ask you if you wish it to remember the original scale for when you export.

If your objects are exported from your modeling app at the scale you want it at don't scale any further in that app. Do the scaling in 3DC and let it remember the scale.

If the scale in your modeling app didn't matter, than it won't hurt to scale ahead of time.

Also sometimes it might look like when you've attempted to import something that nothing is there, what's most likely happened is that the scale of the object is very small. So scale it up a lot.

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A few other suggestions:

If possible, make sure your object fits within the standard modeling grid, and is centered in world space (in your external app) before exporting. That way it will most likely import into 3D-Coat centered in world space as well.

Also try exporting in different formats (OBJ, FBX, Collada, etc.) and maybe one particular format will import to 3D-Coat more desirably for you.

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Answers in quotes.

 

You can scale your object in 3DC upon import, before you apply it and create the sculpt it will ask you if you wish it to remember the original scale for when you export.

If your objects are exported from your modeling app at the scale you want it at don't scale any further in that app. Do the scaling in 3DC and let it remember the scale.

If the scale in your modeling app didn't matter, than it won't hurt to scale ahead of time.

Also sometimes it might look like when you've attempted to import something that nothing is there, what's most likely happened is that the scale of the object is very small. So scale it up a lot.

 

 

Edit scene scale could help ?

attachicon.gifEdit Scene scale.jpg

 

 

A few other suggestions:
If possible, make sure your object fits within the standard modeling grid, and is centered in world space (in your external app) before exporting. That way it will most likely import into 3D-Coat centered in world space as well.
Also try exporting in different formats (OBJ, FBX, Collada, etc.) and maybe one particular format will import to 3D-Coat more desirably for you.

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