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[SOLVED] Creating a cage for baking


Onkelpoe
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thanks for the info!

 

But I´d like to bake my maps in another app - not in 3DC... So I need to export a "real cage mesh" as fbx or obj, dae, ....

So is there another option instead of going the "App-link way"?

 

 

Cheers!

Edited by Onkelpoe
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Do you ask about this feature request ?

Low Resolution cage on top of the voxel sculpt to make up for stepping up and down the sculpts resolutions like in ZBrush.

 

 

If yes fell free to add a +1 at Mantis

 

And a vote at our Trello site

https://trello.com/b/vniMPy5o/3d-coat-roadmap

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Aahhhhh - so a "Normal Extrude" in 3DC equals a "move along normals" in Maya and a "sculpt/push" in Modo :)

Now I can try to build a nice cage for exporting as a mesh. Will check it, soon - but I think, that´s it!

 

Hehehehe - you know the video?! :D

 

Thanks again!

Edited by Onkelpoe
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Normally, I got a "test-cube" (3x3x3 Segments) and then I select all verts and got "move along normal" or "push" - and then the cube get more and more streched and deformed

, the further I move the verts away from their starting position.... hard to explain, hmmm...

 

In 3DC, by "definition" "Normal extrude" should do the same - but the objects are not "deforming", when pushing them far out.... I guess they should expand and contract, but do not.

The function does only work in "polygon/faces" mode - not in edge or vertex. If it would work in "vertex" selection, then I could tell for sure.

 

When I RMB on the Voxel-layer, I got no "Extrude" function.... what am I doing wrong, here?

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The problem is, I can not export anymore... got 3DC installed some time ago (was not aware of 30day-export-limits)

and could free up some time last week - but too late, 30 day trial is over.

 

But I´ll check, if your suggestion would help me.

 

thanks!

Edited by Onkelpoe
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