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another Sketchthread!


Markus F.
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Hi Taros, danke!:)

Bei den Köpfen war ein simpler Würfel aus c4d die Basis.

Den hab ich dann in den Sculptroom von 3dc importiert und nen groben Kopf geformt.

Danach rüber in den Vxlroom und angefangen zu spielen :).

Der Hulk ist pur Vxl, zu Anfang mit primitives und curves, später dann mit scrape, Airbrush und Build weiter gemacht.

resample hab ich auch benutzt, vorallem wegen des geringeren Detailverlusts.

- Worklfow for the Heads was a simple cube out of c4d.

I imported the cube as reference mesh into the sculptroom in 3dc.

From there i was building some basic Headshape and imported it further into the vxl-room and started playing around.

The Hulk model was first build with the primitives and curve-tool in vxl-room.

After that i taken scrape, airbrush, and build brush to block the shapes out.

Also used the resample feature instead of res+, i think you losing less meshdetail when you want to bring up the vxlresolution.

regards

Markus

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Here a screenshot of the baseheads in 3dc, not really a good shape =) but it worked well for voxels.

post-1448-0-12210200-1311192596_thumb.jp

Btw, some slightly detailing on my old mans Head and a body experiment for the other guy, merged them quick together and decreased the vxl resolution for a better view.

post-1448-0-62181500-1311191455_thumb.jp

post-1448-0-15981400-1311191478_thumb.jp

regards

Markus

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@Taros

Thank you!

No Website at the moment, but i plan to do so in near future.

Have not many finished stuff.

@chris_solo

Thank you, yes i do using refs.

I often searching through the web to get enough impressions and then i try to start from mind as far as i can.

For muscle guys i prefer Bodybuilding.com, Team-andro.com, musculardevelopment.com

Here some progress on the Body, legs are a little off.

post-1448-0-30744200-1311339731_thumb.jp

some quick sculpting on ghost riders jacket, to practising folds.

GR01_3dc.wmv

regards

Markus

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  • 4 months later...
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Hi all!

After a break some new Stuff of last Sunday.

Trying some difficult an doing a celebrity, let me know if you reconizing him.

References were taken from Google pic

I plan to do it nearly complete in 3dcoat, hopefully without problems.

Startet from a ffd primitive, and than using the airbrush and scrapebrush in vxl mode.

Around 6h so far and 1.6mil polys if i'm right.

Critique are welcome.

regards

Markus

ps: is there a way to edit a thread title when the thread is already started, or can this only be done by an admin?

post-1448-0-62221300-1323214921_thumb.jppost-1448-0-60394100-1323214928_thumb.jppost-1448-0-02757200-1323214934_thumb.jppost-1448-0-51186400-1323214940_thumb.jppost-1448-0-00619600-1323214949_thumb.jppost-1448-0-43167300-1323214962_thumb.jppost-1448-0-83910600-1323214968_thumb.jppost-1448-0-84091900-1323214974_thumb.jp

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@alan f

Thank you :).

good point, i think the lower part need a rework.

@michalis

Thanks :)

Render is the internal Engine of C4D, the added some new features, like new sss an physical cam.

@gbball

Thank you :)

When Andrew and Raul optimizing LiveClay for lowLevel vxlmeshes , than we have and excellent bridge from vxl to surface without loosing any presculpted detail:)

I hope LiveClay is coming for next year =)

@LJB

Thanks man :)

I'll try to improve it.

An Update, i went back to the head on a new layer and tested a different shape.

Here's the result, 490k polygons.

regards

Markus

post-1448-0-63778900-1323557207_thumb.jppost-1448-0-47125400-1323557225_thumb.jppost-1448-0-89899800-1323557240_thumb.jppost-1448-0-51872500-1323557254_thumb.jppost-1448-0-62726400-1323557276_thumb.jp

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@Britain

Thank you!

@Beatkitano

Thank you :), glad you like it, but i think their model is a level to high to compete with.

I would be very happy if i come that far =).

@Tony Nemo

Thanks you!

I have spend some more time on the head, trying to get it even better.

Now the Front is off, so i have to carefully pay more attention to his cheekbones,jawbone and ear position.

On the other side his profile looks somehow more like arnold :), what do you think?

regards

Markus

post-1448-0-88601700-1324082939_thumb.jp

post-1448-0-28714300-1324082970_thumb.jp

post-1448-0-45100600-1324082994_thumb.jp

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Very good :)

I like Arnold, especially in the Terminator 1 & 2

I think Arnold has the following, missing in your piece

- thin wrinkles between the brows and around the mouth (gives more expression)

- eyebrows go further down on the outside

- thinner eyes (vertically)

- slightly more pronounced jaw

I think slight exaggerations of his main features may be better to make him more recognizable

since in 3d, things seems smoother/neutral with exact proportions.

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@ Arnaud Couturier

Thank you!

Some good points you have mentioned here.

I've switched to LC and tried to improve this more, but still in trouble with the Volumes of the Face.

@chris_solo

Thank you!

@ SYN7AX3RR0R

Thank You, i'll keep on trying.

Some Pictures, C4D and Photshop-Elements for the Post!

Wish you all a nice Christmas!

post-1448-0-14183500-1324826285_thumb.jp

post-1448-0-87521500-1324826297_thumb.jp

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  • 2 weeks later...
  • 4 months later...
  • Member

Hi Folks,

dont spend to much time in 3D at the moment, but here a few things i want to show you i have done a while ago.

@Tony Nemo

My Plan was doing a rig for quick posing and some basic mimic, but as you mentioned the area around the mouth is really tricky.

I still have found no good solution for this.

@LJB

Thank You man, youre right the Forms suffering under symmtrie mode.

I have got started the Head new.

Progress is still low, so in the meantime i played a little with Projectionpainting :).

Here some Renderings C4d an PS Elements mixed with CFx

post-1448-0-21736200-1337810371_thumb.jp post-1448-0-54458300-1337810380_thumb.jp post-1448-0-68125800-1337810690_thumb.jp

Another Rendering tried some painting with standard brushes in 3DC, not finished yet.

Make heavy use of LiveClay for sculpting, but in between i got some trouble with double geometrie but was able to export the model without crash and clean it manually.

I think it starts when using pinch or move tool.

It seems LiveClay have the same Problems like meshmixer in the early stages.

The sculpting itself was finished to quick so there are a few anatomical problems, but was mostly fun to do.

Maps are 4k, Baking was done in Microvertex Mode

post-1448-0-83474800-1337812389_thumb.jp

regards

Markus

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