Carlosan Posted November 6, 2014 Report Share Posted November 6, 2014 The central innovation described in the paper and that is at the heart of the new renderer – called Hyperion – is to find a way to path trace a scene with a lot of geometry. But unlike most approaches, it does two things differently. Firstly, the renderer sorts large potentially out-of-core ray batches, effectively lumping similar ray bounces together, and secondly and most importantly, the renderer does not do the actual shading of the ray hits until the rays are sorted and grouped. This allows for a cache free system of doing large model global illumination, irradiance, radiosity and/or physically based lighting inside the memory constraints of a practical renderer on a chip. Source Quote Link to comment Share on other sites More sharing options...
Member themonster Posted November 27, 2014 Member Report Share Posted November 27, 2014 I just saw the movie and only I can say: W O W! this new renderer is bad-ass!!! I have no idea how many polygons but ufff, the new city: "franstokio" is just so crowded with people and cars, I never saw a movie so full of life! and millions and millions of polygons jaja Quote Link to comment Share on other sites More sharing options...
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