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how to work on the retopology of an import object


pelos
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  • New Member

i did this work in zbrush, but i dont want to do the retopo, i know the tools in 3d coat are super for this!!!

i am in the retopology room, and import my mesh, and i get polygons, can i use the retopotool and project them into the polygons, or i have to do something so i can start to use them, the only thing i got was moving the points i imported in space but thats it.

thanks.!

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Yes, 3D-Coat is a very powerful retopo tool, they are several ways to do it.

I dont have tried to retopo that way, but you can create a new retopo-group and if you add vertices they are snapped to other retopo-groups. So you can rebuild the mesh that way, but i have no idea if that is a good way to do it. Maybe someone else can you give advices how to retopo your objects.

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I think the way to do this (assuming you've exported obj out of ZBrush) is in 3D Coat File>Import>Reference Mesh. Then go into retopo room & start. :)

Greg

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