Member shape3d Posted September 19, 2015 Member Report Share Posted September 19, 2015 Regarding to the problem that making morphs only work in microvertexmode: http://3d-coat.com/forum/index.php?showtopic=18331&hl= I had the idea of a workaround. Instead of making morphs via layers in the paintroom one can make a duplicate of the paint object or surface material and only activate the version which should be morphed. The texture fits to both versions but you can make a copy of the texture and give it a different name that you see to which paint object or surface material it belongs. So if you have 2 surface materials 1 and 2 which are two different morphs of the same object then you only activate version 1 and in the paint layer you only activate the corresponding paint layer 1. So far so good, it works well in my quick test. But as I see there is no easy way to duplicate surface materials or paint objects. I did it via making a copy of my retopo mesh, rename both to 1 and 2 and bake them into paintroom with ppp. Is there an easier way to do that? CU Ansgar Quote Link to comment Share on other sites More sharing options...
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