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3 volumes -> 3 retopo objects -> 1 UV shared space BUT...


ozukaru
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Hi, I have created 3 models in sculpt room, each one is a voxel volume.

Later I have created 3 retopo layers for them, and asigned them uv coordinates sharing the same "square" (UV space), not overlapping, each one int "its own corner"  :D

After baking everything is OK in paint room, but when I try to export the multi-object  then there are as result too many textures there (in example 3 diffuse textures as it were 3 UV set!) What I want is just one with the 3 merged, after all they are not overlapping so it would be ok. (btw I know the I could manually merge them in photoshop but I guess 3d-coat has some way to do it easier).

am I been clear explaining my problem (my english is not very good)?

Im attaching images of the UV space shared (retopo room) and one of the diffuses maps resultants (as you can see just one of the sub-ojects is having texture there) if it helps.

 

Thanks for any help! :D

post-1920-0-39186300-1442348505_thumb.pn

post-1920-0-83270200-1442348996_thumb.pn

Edited by ozukaru
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I think a solution is baking all of 3 retopo objects at once (I have didnt mention but Im baking one by one in order to avoid problems because one of the volumes intersects a second one and that causes problems with the normal map)

 

So in the end the question is How combine two or more "surface material" objects when exporting (or before)?, because every baking is generating a new one.

 

THANKS!    :rofl:

Edited by ozukaru
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