Advanced Member ozukaru Posted September 15, 2015 Advanced Member Report Share Posted September 15, 2015 (edited) Hi, I have created 3 models in sculpt room, each one is a voxel volume. Later I have created 3 retopo layers for them, and asigned them uv coordinates sharing the same "square" (UV space), not overlapping, each one int "its own corner" After baking everything is OK in paint room, but when I try to export the multi-object then there are as result too many textures there (in example 3 diffuse textures as it were 3 UV set!) What I want is just one with the 3 merged, after all they are not overlapping so it would be ok. (btw I know the I could manually merge them in photoshop but I guess 3d-coat has some way to do it easier). am I been clear explaining my problem (my english is not very good)? Im attaching images of the UV space shared (retopo room) and one of the diffuses maps resultants (as you can see just one of the sub-ojects is having texture there) if it helps. Thanks for any help! Edited September 15, 2015 by ozukaru Quote Link to comment Share on other sites More sharing options...
Advanced Member ozukaru Posted September 15, 2015 Author Advanced Member Report Share Posted September 15, 2015 (edited) I think a solution is baking all of 3 retopo objects at once (I have didnt mention but Im baking one by one in order to avoid problems because one of the volumes intersects a second one and that causes problems with the normal map) So in the end the question is How combine two or more "surface material" objects when exporting (or before)?, because every baking is generating a new one. THANKS! Edited September 15, 2015 by ozukaru Quote Link to comment Share on other sites More sharing options...
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