philnolan3d Posted March 24, 2014 Report Share Posted March 24, 2014 I don't know how else to name this thread. I had the idea to do a photo-real model of a red headed girl but I couldn't find good reference. Then I remembered Rachel from her My Husband Is Japanese YouTube channel. She was kind enough to shoot and send me reference pics of herself! Front, side, and 3/4. I couldn't believe how nice that was. Anyway here's an early WIP, I just started yesterday. Here're the photos she sent me (shrunken for the forum) Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 26, 2014 Author Report Share Posted March 26, 2014 I went further with it and threw some hair on just for the render. Rachel is super excited by it so now I have to do a good job. Unless anyone has any major suggestions I'll be starting to add finer details like lip wrinkles and cracks before moving on to retopo. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted March 26, 2014 Advanced Member Report Share Posted March 26, 2014 wow! looking awesome! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 26, 2014 Contributor Report Share Posted March 26, 2014 I think portraiture is the real challenge and you are off to a good start. Any tips? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 26, 2014 Author Report Share Posted March 26, 2014 Thanks. I'm no expert at it but what really helps is having these 3 reference images. I asked her to shoot them with no makeup, hair pulled back, and a neutral facial expression. One problem I had when I tried to do Bruce Willis was finding pictures of him from these angles where he wasn't smiling or talking. I think the middle 3/4 photo is critcal as it helps to keep the head from looking boxy with like a hard corner going down the sides of the face. I really tried to look at it from all angles, focusing on the sillhouette and trying to make sure it matched the photos as best I could. Other than that studying some anatomy helps fill it some of the parts that you can't see in the photo due to lighting, hair, etc. Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted March 27, 2014 Advanced Member Report Share Posted March 27, 2014 Hi Phil, Looks awesome, the only things I can see to make suggestions on are the curves under the eye: - The bottom eyelid going up into the outside corner of her eye is a little steeper in the photo than it is in your sculpt - In the side view sculpt the "bags" under her eyes don't come down as far as they do in the photo (notice in the front photo how they have an almost circular shape) But apart from those trivial things, it looks pretty dead on to me, and of course once you start texturing it that'll make it look even better. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 27, 2014 Author Report Share Posted March 27, 2014 Thanks for the comments. I've just now finished up the retopo but the changes you suggest shouldn't affect that. I'll take a look at them. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 29, 2014 Author Report Share Posted March 29, 2014 Some texures painted on. Just transferred from the photos she gave. Will have to tweak some more in Photoshop I think. Trying to decide what to do about the hair in the texture, since I will be doing real FiberFX hair in LightWave of course. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 29, 2014 Report Share Posted March 29, 2014 cool Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 29, 2014 Contributor Report Share Posted March 29, 2014 Some texures painted on. Just transferred from the photos she gave. Will have to tweak some more in Photoshop I think. Trying to decide what to do about the hair in the texture, since I will be doing real FiberFX hair in LightWave of course. rachel_wip_03.jpg Phil, you might consider doing the Lightwave hair on top of what you create in 3DC using splines taken from the 3DC topology. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 29, 2014 Author Report Share Posted March 29, 2014 Not sure what you mean about splines from 3DC. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 30, 2014 Contributor Report Share Posted March 30, 2014 Edge lines that follow the topology can (in C4D) be used to create splines which can be converted to hair guides. Maybe LW lacks this function. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 30, 2014 Author Report Share Posted March 30, 2014 LightWave does make hair guides from 2-point poly chains (splines) but I'm not sure how I would get them out of 3DC. I did a quick test using LightWave's own hair tools, not bothering with style or anything, just trying to get the color and look of the hair itself right. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 30, 2014 Contributor Report Share Posted March 30, 2014 They would come from the edge flow edges (following the natural flow of the hair) in your unwrapped retopo that you would port to LW/ Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 30, 2014 Author Report Share Posted March 30, 2014 But the retopo only follows the scalp, Hair come out away from the scalp. For example this is the splines from the above render. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 31, 2014 Contributor Report Share Posted March 31, 2014 When you have modeled the hair and retopoed it you can make the edge flow with the flow of the hair (sort of like a wig) but the splines would enable a more natural transition between the hair model and the skull. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 31, 2014 Author Report Share Posted March 31, 2014 Oh I don't think I would model hair it seems like it would be twice the work, plus you'd only getr an outer layer of splines, no depth. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 1, 2014 Contributor Report Share Posted April 1, 2014 True, the depth would have to be provided by the 3DC model and that would preclude massive changes in it's contour. The tute I've seen was for elaborate hairdos and braids. Quote Link to comment Share on other sites More sharing options...
Taros Posted April 4, 2014 Report Share Posted April 4, 2014 To get better references try to avoid camera perspectives. Try to get isometric like templates. Means: Try to make photos from a far distance. The far a camera is, the more the images get isometric style. This is mutch better for creating 3d heads from photos. You will get a much better feeling for the proportions. Another point: Try to capture two versions of your references: 1. One picture with much/hard shadows. The shadows helps you to get a better image of the heads surface and shape. 2. One picture with ambient light and as less shadows as possible. Those are for the textures. Do it for example in a very bright room or take photos on a cloudy day outside of your house. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 5, 2014 Author Report Share Posted April 5, 2014 I didn't have much control over the reference pictures. Since she was doing me, practically a total stranger, a favor I wasn't about to be picky. She took the pics herself just holding the camera in her hands and using a window for light. I think it came out pretty good considering. Here are some renders with hair though. 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 28, 2014 Author Report Share Posted April 28, 2014 I think I'm calling this project done. I would post it in the new Gallery thing but frankly I don't feel like setting up an album or whatever right now. Maybe I will later. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 28, 2014 Advanced Member Report Share Posted April 28, 2014 Hey! Nice animation! I wish I could do the same kind of video. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 30, 2014 Advanced Member Report Share Posted April 30, 2014 Huh! Vry nice, work!so, looks i too late to be a redhead reference lol) sad Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 30, 2014 Author Report Share Posted April 30, 2014 Thanks. I didn't even know you were a redhead. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 30, 2014 Advanced Member Report Share Posted April 30, 2014 Yes im))) 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 30, 2014 Contributor Report Share Posted April 30, 2014 And she can sculpt too! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 30, 2014 Advanced Member Report Share Posted April 30, 2014 Yeah)) So if you want to make another redhead girl, just ask Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 30, 2014 Author Report Share Posted April 30, 2014 Will do! (I've always been partial to redheads BTW) Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 30, 2014 Advanced Member Report Share Posted April 30, 2014 Bwahaha)))RedHeads ROCKS!So where we start? Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 30, 2014 Advanced Member Report Share Posted April 30, 2014 Let's make it a competition!!! I reckon I'm ready to give my newly developed sculpting skills a good work out. Quote Link to comment Share on other sites More sharing options...
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