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Wolf Model


FreezeFrame
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My first model in 3D Coat nothing spectacular. Not very good with fine details yet. Very easy to learn though, with the great tutorials.

I noticed many sculpting hair. These are for show? They cannot be carried past a retopo low poly? Or can they be done in P-Tex. I would think by image planes in another software.

I just wanted an average wolf nothing that looks real life or fantasy. From scratch no base mesh or reference image my first time. I keep streamlining it because the head looked like a cow from the side lol!! The very front teeth were not modeled by me and need to be replaced. From a free non-commerical model somewhere :/

 

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post-37976-0-32642800-1385193211_thumb.j

Edited by FreezeFrame
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  • 2 weeks later...
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Ya. Thought I would finish it today. I have been doing other things lately. I finished the teeth, made the neck longer(previously) because it had a cow head look and I just made the tail slightly bigger for texturing! I'm going to leave it as is. It could always be changed one day. Just checking that everything is in symmetry and done the modeling of it.

 

May post another shot with a different shader in a day or so. 

Edited by FreezeFrame
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A couple more screenshots.  It needs a few minor touch ups because things were slightly off center. Everything is symmetrical and centered now...maybe another 1 hour and ready for texture. Probably add nails. I may not texture it though until I have a few models ready, then I can get some better paint skills!!

 

 

 

post-37976-0-50040200-1386442598_thumb.j

post-37976-0-75696400-1386442599_thumb.j

Edited by FreezeFrame
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Hello FreezeFrame!

A good start with the wolf. However, I would strongly recommend a different shader for showing off your model. With the current one it's very difficult to see the shape of your sculpture.

LambLight is pretty good for most SSS materials, if I may advice you. It's also highly configurable and suitable for almost everything but metallic stuff.

Edited by ajz3d
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