Member jakuzaa Posted June 11, 2009 Member Report Share Posted June 11, 2009 First of all, I want to say hello to all the people on the forum. 3D Coat seems to be great software, but sadly I'm just on the beginning of my learning path and looking for advice from more experienced users. My question is - how to make my mesh more or less dense? In Mudbox, for example, you just press shift+d few times and you get new layers with more subdivision each. And you can switch between layers. Is there option like this in 3D Coat? Quote Link to comment Share on other sites More sharing options...
Member MarkG Posted June 11, 2009 Member Report Share Posted June 11, 2009 First of all, I want to say hello to all the people on the forum. 3D Coat seems to be great software, but sadly I'm just on the beginning of my learning path and looking for advice from more experienced users.My question is - how to make my mesh more or less dense? In Mudbox, for example, you just press shift+d few times and you get new layers with more subdivision each. And you can switch between layers. Is there option like this in 3D Coat? Are asking on how to increase the subdivision on a mesh? Or in Voxel scultping? Quote Link to comment Share on other sites More sharing options...
Member jakuzaa Posted June 11, 2009 Author Member Report Share Posted June 11, 2009 I'm asking how to increase subdivision on a mesh (imported one, for example), not in voxel sculpting. Quote Link to comment Share on other sites More sharing options...
Member Stanley Posted June 11, 2009 Member Report Share Posted June 11, 2009 I don't think there's a simple method to cycle through a mesh's various resolutions, as in Mudbox or Silo. However, choosing Edit > Mesh and Texture Resolution, then increasing the "Millions of polygons" setting might be suitable for some tasks. Also, you can reveal various obscure voxel commands by right-clicking on an object in the VoxTree panel, if you want to explore that mode. Quote Link to comment Share on other sites More sharing options...
Member jakuzaa Posted June 12, 2009 Author Member Report Share Posted June 12, 2009 Thanks for the tip, Stanley. I think my approach to 3D Coat was incorrect. It is different kind of workflow than Mudbox. Voxels are key to success I think , great software! Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted June 12, 2009 Advanced Member Report Share Posted June 12, 2009 yeah I dont think traditional digital sculpting is 3d coats greatest strength, it seems to me that voxel sculpting offers something far stronger and more full features than polygon sculpting in 3DC Quote Link to comment Share on other sites More sharing options...
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