Advanced Member Amber Posted May 21, 2010 Advanced Member Report Share Posted May 21, 2010 If an object has multiple materials 3DC will export each of material as seperate file, an option to merge them all and export as one texture would be very useful. Same with external 2D editor, 3DC will export only one uvset at a time, there should be feature to export all uvsets(mat zones) as one texture to external editor. Let's say I have a sword with many mat zones for mats like wood,metal,cloth etc, they are on one texture map, but 3DC sees them as separate UV sets and it will export each of material as seperate file which is very bad if you have a lot of mat zones because I have to merge them later in 2D application. Basically there should be an option in 3DC to treat multiple mat zones not as multiple UV sets.There are on same UV map so they aren't multiple UV set, only one UV set with different mat zones. Quote Link to comment Share on other sites More sharing options...
Taros Posted May 21, 2010 Report Share Posted May 21, 2010 The problem is, as I know 3D Coat interpretes every retopo layer as an individual uv set. I don't like this too and change it always in a 3rd party app. I know, that this is useful for some cases, but there should be an option, where you can save all sets on one uv map. +++1 Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 6, 2010 Advanced Member Report Share Posted June 6, 2010 +1! Quote Link to comment Share on other sites More sharing options...
Taros Posted June 7, 2010 Report Share Posted June 7, 2010 Already implemented since build 3.3.01 ! Works great, by the way. Quote Link to comment Share on other sites More sharing options...
Member Eric Cosky Posted January 8, 2013 Member Report Share Posted January 8, 2013 What is the trick to making this work? I have a model with about 20 uvsets/materials in the UV room and I get a a huge number of images being exported. I don't see any options anywhere for merging them at export. This was an model imported for PPP, and as a result there is no retopo mesh (and incidentally why there are so many materials.. it seems to have made one for each Softimage cluster), maybe that is messing me up. I was hoping the "Export UV sets as tiles" was the feature, but toggling this seems to have no effect. Thanks for any info Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 22, 2015 Advanced Member Report Share Posted March 22, 2015 And how can I do so? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.