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  1. General

    1. Announcements

      This area contains official announcements from the Pilgway team

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    3. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. Common workflow

      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

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    3. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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  3. Community

    1. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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    2. Content exchange

      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
      Post it here !

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    3. 20.3k
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  4. International

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  • Posts

    • I voted NO. reasons: 3Dcoat is for model creation, and as such, it still have some catching up to do: - Vs Zbrush: continue to improve the feel of the brush, stability of program,auto-retopo and UV algo. - Vs maya\Blender: improve the fluidity of modeling room and the user experience when modeling - Vs Substance painter: in my opinion remake the entire UX and UI all together. Still no ability to save smart material that is multiple different smart materials. I would look at quixel mixer UX and take some notes and remake this system. - Vs entire industry: in my opinion no more separate rooms. please... And now you want to split their resources and attention to rendering? why.. there are great tools for rendering from blender to unreal. for quick Look and feel, what 3dcoat provides is more then enough Keep up the good work guys. for me, i wait to 3dcoat will have decent flow in using its modeling tools, already explained that in details in other posts. and remake the painting and smart material UIUX, and then ill be happy to upgrade again. rendering engine is not why i open 3d coat for
    • Understood, however, most new users will have experience in Photoshop, so the way they use it in Photoshop will be pretty much the way it works in 3DCoat. That was my point. Substance may choose to do it differently, but 3DCoat's UI/UX design for texture painting was always to be similar to PS. 
    • That's awesome but the sad thing is that E-On Vue is done. Bentley is  shutting it down for good. I suppose other landscape programs have put it in the shade but nevertheless  it's a beautiful work of art in itself. A lot of people are going to have  a tonne of fun playing with this elegant piece of program engineering.  
    • its not that i or you know that masks are affect by greyscale values .. its new and learning users , you search through this forums and you'll find many questions on how this works , how that works and thats why substance painter is so popular , when you use a feature it allows you to use that feature and its limits. alot of things i point out on here isn't to help current experienced users but also see it from a point of beginning 3d , when i first purchased 3dcoat i didn't even touch it for a good few months just due to the ui set up and it took me a while to learn it too . so thats why i point a few things out , like where things are located in menus and how it would be easier it different areas etc ... its not ease of use for me , its ease of use for others and new
    • I find it difficult to answer. Same behavior in 3dcoat. ScreenCaptureProject1226.mkv
    • Are you talking about the Presets panel?
    • Hi I was testing 3DCTextura 2024.18 and it is working as expected. Please give a try
    • My bad. I ran a hardware check and it seemed my RAMs did not match well. Coat is running better since I took two of four down. Thx everyone.
    • In version 2024.18, when I use Export Selected Objects (File-Export or Sculpt_Tree-Export). It exports all visible objects in the Sculpt Tree, does not export the selected object. For me 2024.17 it works well. THX
    • I do still want alt-clicking on a mask to display _only_ the mask.
    • Hi Carlosan, I've just recently downloaded Textura 2024.17.  I am still getting this issue, it has apparently not been fixed, and it is making it impossible for me to consider switching to Textura and paying money for the upgrade from 3dCoat4. My brush radius in the projection painting viewport is consistent, yet as soon as I move my brush across multiple uv islands in the Texture Editor to begin additional painting there, the brush size adapts automatically to the size of the uv island. If I mouse over a large island, the brush radius gets bigger, and over very small islands, it becomes tiny, and impossible to use. It's an absurd feature/bug that is immensely frustrating and gets in the way of my workflow. I have to continuously adapt my brush radius to what it needs to be. 3dCoat4 did not do this. When I am painting in a painting program, I never want the program to be making tool or brush decisions for me. I have searched all over Textura for options to turn this off, and have not found anything, anywhere. Sleuthing like a detective for options and trying to figure out the bugs of 3d Coat is still honestly a nightmare even in the most recent software and versions. It's also frustrating to come to the forums looking for help, and to find a 'fixed solution' that is not a fix for my up to date version, nor an explanation for how it was fixed, or explanation on why the issue was occurring, and if there is a way to deal with it if someone is still having the bug. Transparency is really not present with 3d Coat support.
    • Whether you try to open it from the menu or assign a hotkey and attempt to open it with a button press, the Tool Presets panel does not currently open.
    • I can understand the frustration, but people tend to use things in ways no one, including Andrew would expect. They/we asked for Photoshop style layer masking and it pretty much works that way. I would never try to paint a mask in Photoshop (knowing it uses greyscale values) with various colors. I would always pick white or black or something in between. I shouldn't complain to Adobe if Photoshop masks don't work as expected if I choose a nice bright RGB color to paint it with. I am using it in a way it is not designed to work. So, even if Andrew may have omitted the restriction of mask painting to just greyscale colors, the question should also be asked of the user....why would you even "try" to paint a mask with a non-greyscale color...knowing it is designed to use greyscale values? In the mean time, you can very quickly select black or white by hitting the SPACE bar in the Paint Workspace. The Color Wheel and Tools come right to your cursor and in fact, the black or white color is directly under your cursor. So, it's basically SPACEBAR > LMB click, when painting masks, or have your color swatch pallet assigned to a hotkey and pick your greyscale values from it each time you are painting layer masks.
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