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LightWave 11.6 for only $895 - Share the Love


geo_n
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If they would get the 3DConnexion device (SpacePilot.Navigator/Explorer) support squared away, I'd seriously consider moving back to LW, but that is just a non-negotiable factor for me, personally. A number of people have complained about it on the Newtek forums, but they just won't listen.

 

Been using my SpacePilot for years and don't care to work in another 3D App without it. Lightwave forces the device to be used as a camera, but that's not what those devices are intended for. They are explicitly designed to emulate the sense of holding the object in your hand and using your mouse or stylus, in the other hand, to work on it. In 3ds Max, you can switch between camera mode (as if you are doing a walk-through) and object mode (which is the device's native mode). No such choice in Lightwave. Bummer. I really like the renderer and the nodal shading network.

Edited by AbnRanger
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They released 11.6.2 on open beta

11.6.2 FIXES

3DCONNEXION DEVICES

Revamp the 3DMouse (Navigation) feature to support the 3DxWare driver in Windows and updated 3Dconnexion framework in OSX: This involved updates to the SDK being used and the build process to use them.

On OSX, keyboard modifier key processing now works with the modifier keys that exist on some 3D mice.

Dominant axis processing is now handed by the driver instead of inside LW.

The Button assignments in Windows have some behavior depending on context (Layout, Modeler) under Windows but not OSX yet. Some 3D mice do not have many buttons. The driver can choose whether a button is handled by the driver or passed along to LW at least.

In Modeler, a fix was made to the zoom toggle.

In Layout, orbit mode now is relative to the view point.

OSX: Navigation: use the 3DconnexionClient framework that the driver installs instead of one distributed with LW.

Modeler: view port last affected by 3D mouse is remembered. It will be used when the 2D mouse is not hovering over any view port.

Windows-only: name of application used for driver settings to distinguish Layout settings from Modeler settings more consistently

Documentation changes :

Mac/Win:

Dominant button no longer exists; 3Dconnexion driver preferences handles this

Puck speed may "feel" different

Layout:

Button bit 0 no longer hard coded to open Nav prefs in LW

Button bit 1 no longer hard coded to cycle through navigation mode

Orbit mode now is relative to the view point.

Modeler:

Zoom toggle preference behavior fixed.

Mac:

Calibrate button no longer exists; 3Dconnexion driver preferences handles this

Keyboard modifier keys on supported 3D mice now work (ESC/CTRL/ALT/SHIFT).

User must install 3Dconnexion drivers as the framework is no longer provided with the LightWave distribution.

T/L/R/F buttons do not affect 3D view ports

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