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3D coat in my Indy game prod


giyomu
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Hi !

Ok , so I recently decided to purchase 3D coat to handle all of the texture process for a game project I have just started with a coder friend.

We use Unity3D to make it , and XSI , Zbrsuh and..3D coat now.

I am still learning the soft and digging around different workflow , so far I love the way to import low and very hires fron zbrush , then I can do all my color work in 3d coat ,I didn't use retopo so much now but for cloth making i should test out ^^.

So here is a first character i made , zbrush for sculpt details and color work + some extra details with 3d coat.

kngpnj01wipdy2.th.jpg

and a screen under the game engine

forestenemyunityscreenwp3.th.jpg

so far I think this project going to be nice to learn about the many possibility offer 3d coat, I am not going to regret this spending ^^

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Hi !

thanks for comments,

I start to work on a next character for this project, as usual , i do all the sculpting in Zbrush and then export a low and high res from it , import back that in 3d coat using big mesh import feature.

pnjlv0102painttn9.th.jpg

not complete yet , he has wings and larvy tail ^^, i will post up once painting will be finished

little up with wings

pnjlv0102paintwingsgs2.th.jpg

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Another piece made in 3dcoat for texture ^^.

My Zbrush /3dcoat workflow start to become efficient , love that

for this one I also add tiny details using 3dcoat as well , not only for coloring,mostly done with solid color, 2 different fill and playing with layer

pnj03end01ew7.jpg

pnj03end02zs3.th.jpg

rework on color

pnj03end03rm8.jpg

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Nice work! Best of luck in your project too. How do you find working with a unity/xsi pipeline? I'm an xsi user myself and have been tempted to try unity a few times now. Do you have a website?

thanks for reply all,

jedwards >> thanks, well for the pipeline , since XSI fbx exporter work well , import in unity is quite smooth ( after did little test for but overall it is working great )

I can use all of this usefull biped guide in XSI and this is a big time saver at this stage, I actaully have some issue with Motor to target bvh on some of my rig , but other than that, I definitly prefer do animation work in XSI rather than maya ( just my taste ^^ ).

For an artist point of view, Unity is really a pleasure to use and engine stability and capability is really great, and if you arae a bit familiar with java or C# , coding script should come really quickly too.

Try out teh demo if you can and when you have time for, there is full project tutorial to get you up and running .

I Don't have website , but a blog only for the moment, you can see that in my signature ^^.

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  • 1 month later...
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HI 3Dcoater ;)

I am still working on my project , some new stuff has benn made , and recently this character, 100% 3dcoat for texturing.

Right now 3Dcoat is the central piece of my pipeline for texturing and retopology and that work great for my need

here Mr Shroom ( well I ma not that good for naming things ^^)

post-1105-1232464515_thumb.jpg

good coating and see you soon !

You can see mre on the blog dedicated to the project here >> Knightmare Game Project

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  • 2 weeks later...

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