Contributor artman Posted October 24, 2010 Contributor Report Share Posted October 24, 2010 What is surprising is that the high poly made with "Merge with Ptex" had the same holes on it. That means that the exported high model is not made only out of the voxel sculpt, but is an average mesh calculated between the voxel structure and the low model used in retopo? The high poly made with "Merge with Ptex" is your retopo mesh displaced...so if there is hole in lowpoly there will still be in the highpoly. About specularity. I suspect there is a layer that still has a specular channel filled(probably the "colour"layer). Right click on all your layers expect the specular one and use "Remove specularity". Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted October 24, 2010 Contributor Report Share Posted October 24, 2010 About specularity. I suspect there is a layer that still has a specular channel filled(probably the "colour"layer). Right click on all your layers expect the specular one and use "Remove specularity". Artman, you've come to the rescue so many times, you deserve a cape and costume with an "S" on it! Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 24, 2010 Author Advanced Member Report Share Posted October 24, 2010 Artman, you've come to the rescue so many times, you deserve a cape and costume with an "S" on it! Thanks! Yes, That's true. It is really appreciable to have your help. It would have taken so much time to gather this knowledge on our own. Thanks "Senpai" I'll check each layer tonight when back home. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 25, 2010 Author Advanced Member Report Share Posted October 25, 2010 Artman, Ok. I removed the specularity on each channel. But still I can't lower specularity strength changing opacity or depth on layer. Well, I guess it is more a paint room than a viewer and there is still the solution consisting in changing the texture itself. I damaged my neck while playing rugby. Can't focus on my work for more than 10 minutes. It is just like torture. Forgive me for that silly pic: I'll be back with a painted horse (not green this time) As soon as possible. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 25, 2010 Contributor Report Share Posted October 25, 2010 Dont use opacity from "Layers Tab",to tone down specular layer you must use 2 settings in "Blending tab". Specularity Contrast And Specular Brightness. Use negative values. You must enter them with keyboard, the slider does not go to negative. For Brightness tweak between 0 and - 150 but for contrast its very violent use tiny tiny increments between 0 and - 0.5. ...You are playing rugby in japan? Good luck with your neck. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 26, 2010 Author Advanced Member Report Share Posted October 26, 2010 Started to paint it a bit. Artman > Thanks a lot for your advices. It works! Rugby is a really cool sport. I play with a team, here in Kawasaki on week-ends. May be I'm too old for that now. Lets focus on 3d-coat Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 26, 2010 Author Advanced Member Report Share Posted October 26, 2010 Little update. First time painting in 3d-coat. I'm so happy with it. Paint on cavity is so handy! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted October 26, 2010 Contributor Report Share Posted October 26, 2010 Looking beautiful. I really like the topology too - nice, simple and clean! Going to add a saddle or anything else, or is this a range horse? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 26, 2010 Author Advanced Member Report Share Posted October 26, 2010 Thanks Greg! I will try to make it as real as possible, but may be without accessories. Though I don't know how to do it in 3dc, I need to make a background like Michalis did for his statutes. Also need to improve rigging skills. I'll try to make this horse more alive by giving it a nice pose (but not using the pose tool). Then when it will be done, I'd like to try hard surface modeling or may be a monster like those in DragonAge. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 27, 2010 Author Advanced Member Report Share Posted October 27, 2010 Little update. Still need to work on texture; I didn't manage to get slightly blue reflects with the specular. It seems that 3dc considers the texture as a greyscaled one (?!). Also tried to import Photoshop brushes, and regulate transparency ("P" and "O"). Couldn't load anything exept .obj. Transparency settings did work only four the top basic brushes. Anyway, painting in 3dc is quite fun. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 28, 2010 Author Advanced Member Report Share Posted October 28, 2010 Ok, lets say the texture is done. Previous version was a little too dark. I'll put a jar or something in front of the tail in order to hide the non-alpha masked hair. Now rigging & skinning time. It will probably take a month for I'm not used to do it. Then I'll probably add a simple scenery behind, with a round big Celtic shield and a spear). Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 29, 2010 Author Advanced Member Report Share Posted October 29, 2010 May be that's still a bit too dark. I wonder if the occlusion map is too strong too. I intend to make a "wild" horse more than those you can find in races (wich are very clean), but still there is something weird with it. Too much details or color value on the back and belly? Or the bright area on the upper parts look like a strange light effect. I'll try to change this during the week-end. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted October 29, 2010 Advanced Member Report Share Posted October 29, 2010 really nice, nothing to say. it's nicelly perfect. not totally realistic and it's what i like;) Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 30, 2010 Author Advanced Member Report Share Posted October 30, 2010 BeatKitano > Thank you for the crits. You precisely pointed out the problem I was unable to figure out (sorry for my poor English). No problem. I want to make progress, so just charge me Let's soften those too strong dirty details. I'll have fun with dirty details when sculpting a Monster (A "Goblin challenge" just started with my workmates). Blackant Master > Thanks! Yes, some may like the "figurine" touch. Could be a "Schleich" figurine or something. I'll try to go a little further though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 30, 2010 Author Advanced Member Report Share Posted October 30, 2010 Ok, I'll call this guy done. Thank you for all the advices and crits. I wish I had time for a nice presentation. May use the model in a big medieval scenery someday. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 2, 2010 Author Advanced Member Report Share Posted November 2, 2010 Having a hard time trying to rig the horsie. It is an exercise I've been avoiding for years, and I don't have enough knowledge to choose the right way. All those constrains, parent-children relations, IK handles, they're driving me mad. I know it has nothing to do with 3D-Coat, but any help or good tutorial link would be welcome. Well, lets go back to brain torture Quote Link to comment Share on other sites More sharing options...
Member bantu Posted November 2, 2010 Member Report Share Posted November 2, 2010 I'm enjoying this thread so much. Besides modeling a nice horse I can see you're a fun person (those WIP images made me laugh). For rigging you might want to use the anzovin plugin that has a modular system for rigging newbies like me But the Fahrenheit rigging tutorials are also very cool. check them out. Peace! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 3, 2010 Author Advanced Member Report Share Posted November 3, 2010 Bantu, Thanks! Glad you enjoyed the thread. The plugin and tutorials look very cool. First I have to save money though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 4, 2010 Author Advanced Member Report Share Posted November 4, 2010 Just started a sculpt for the "goblin challenge". 30 minutes sculpt, still very rough. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted November 4, 2010 Contributor Report Share Posted November 4, 2010 Looking good for a 30 minute sculpt! Keep posting progress - Greg Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 4, 2010 Advanced Member Report Share Posted November 4, 2010 Nice sculpt , the first 30 min in 3DC are always the best I mean this. lol Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted November 5, 2010 Contributor Report Share Posted November 5, 2010 Oh man! Just looked at this again. Now I see where I got my desire to mess with the green material and make a monster! So sorry... not intentional! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 5, 2010 Author Advanced Member Report Share Posted November 5, 2010 This green material is so cool, yeah Especially for Hulk, Martians, goblins and orcs sculpting. But avoid it for mature banana. Little update: I Wonder if I must give him a pose right now or use the pose tool later on. It won't be a model for video game, I am more thinking about making a kind of sculpture of it (Like those made of lead we used to collect in the 80's). 2 objects in the vox-tree. It's kind of frightening me. Got to get used to it (always worked on one object so far). Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted November 5, 2010 Contributor Report Share Posted November 5, 2010 That's a hilarious concept! Quote Link to comment Share on other sites More sharing options...
Advanced Member Sandro Borg Posted November 5, 2010 Advanced Member Report Share Posted November 5, 2010 This looks great,I can't wait to see it completed. Reminds me of a demonic Angus Young! especially the way he's holding the guitar (same guitar too by the looks of it,gibson sg btw , great work on the horse too,very informative thread,thanks for posting. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 6, 2010 Author Advanced Member Report Share Posted November 6, 2010 Greg > Thanks! But I still don't know if I'll put a guitar in his hands. That could be fun for sure. Sandro Borg > Thank you for watching Yeah, this very nervous and powerful guitarist inspired me a bit, I must admit. I was listening "Thunderstruck" at the beginning of the sculpt Little update: I still don't know if I must give him a "ready to rig Da Vinci pose", or just make a sculpt of it... Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted November 6, 2010 Contributor Report Share Posted November 6, 2010 I was listening "Thunderstruck" at the beginning of the sculpt This is so true,AC/DC is really a goblin band. You can avoid posing him by giving him a small morning star in left hand with chain going down, spikeball on the ground. It will sustain the actual posture,it will look cool as a figurine and without needing to pose him. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 7, 2010 Author Advanced Member Report Share Posted November 7, 2010 BeaKitano > You're right about the lower jaw. I like the prognat feel, but the jaw axis should be more forward. Didn't notice. Thank you, it's easier to fix in the early times. I've just had a look at your blog. You are strong at 2D too! Artman > Yes I'll go on working on it symmetrically and try to tweak it with pose tool. The problem is I can't make up my mind between the rock singer idea and the more classical way. I guess making both would be best, but it's hard to save time for it. The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted November 7, 2010 Contributor Report Share Posted November 7, 2010 The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge. Auto-retopo eats chains for breakfast. I used the chain preset in curve tool.No efforts. No need to pose him.The morning star will make the arms and and shoulder posture look powerful. Even if the weapon is not that heavy the fact that something is dragged to the ground will support the "low-shoulders-screaming-pose" nicely. (I used to collect GamesWorkshop fantasy battle miniatures. ) But Im jsut saying this so you can avoid posing him( you can aslo retopo him in symmetry if you want to paint him later). If you want to rig him and pose him thats another matter. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 7, 2010 Author Advanced Member Report Share Posted November 7, 2010 Artman > Thanks! I won't rig him. I still have the horse rig undone, and it is kind of stressful not to bring things to an end. This time it will be a "all in 3dc" painted sculpt with auto-retopo (just as you said before, the renderer shading messes up with too low-poly model, so I'll use a setting with much more polys than with the horse). I keep your morning star idea in mind. First this guy needs a more animal looking in the attitude. May be wider and slightly more lowered shoulders would be fine. He's also too much "human like" standing actually. In the end, I'd like this goblin to be as much asymmetrical as possible. Here are two sketches I did to think more about the design: Little update: Quote Link to comment Share on other sites More sharing options...
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