Contributor ajz3d Posted March 7, 2015 Contributor Report Share Posted March 7, 2015 (edited) At its current state, the DOF plane has limited size in the world space and is independent of camera's position. This may pose a problem when user is rendering parts of a large model, because the plane may be too small to be shown in the viewport (due to camera's translation or rotation)Making the plane perceptually infinite in size by making it a child that follows the viewport camera's translation and rotation, and which size equals to dimensions of the viewport, would eliminate a lot of users' frustration when setting the DOF plane up. http://3d-coat.com/mantis/view.php?id=1811 Edited March 7, 2015 by ajz3d 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 8, 2015 Report Share Posted March 8, 2015 I agree. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 8, 2015 Report Share Posted March 8, 2015 +1000000We need focus (to object) or DistanceAperture type: F-stop or radius 1 Quote Link to comment Share on other sites More sharing options...
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