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doodles


erklaerbar
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  • 5 weeks later...
  • Advanced Member

thank you, GED! They still look a bit blocky, look close :) The exported mesh was 10 mio polys, before i decimated it with decimation master.

artman, thank you!

Robert, thank you!. I smooth never ever during modelling (regardless of artifacts). Then before export i smooth twice to get rid of artifacts. That way plus working with high resolution is the "trick". And if i still see something blocky in final render, then i retouch it quickly in PS. No hidden magic, sorry :pardon:

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Digital, Chris: thank you!

Taros, Danke Dir! Ist ein hypershot render. Archmat macht mir üble Probleme in XSI sobald triangles im Spiel sind (bin auf 7.01 und bleibe vermutlich auch darauf)

Hypershot? Aha. Das scheint sich ja immer mehr durchzusetzen. Im xsi-forum habe ich eine Frage dazu gestellt, vielleicht magst Du ja ein paar Erfahrungen posten und warum gerade diesen Renderer. -> Klick mich

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