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Community Status Updates


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Andrew Shpagin

Preview ball for materials - http://t.co/8As990bhCx
Nov 17 2014 07:32 AM
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Andrew Shpagin

PBR visual explanation - http://t.co/0bGAxsdvev
Nov 10 2014 05:55 PM
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Andrew Shpagin

Gallery https://t.co/5v2x65Sclr of materials in 3D-Coat regularly updated by Davyd Cryunreal.
Nov 04 2014 09:26 AM
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Andrew Shpagin

Gallery of materials for 3D-Coat in developent (exterimenting) - https://t.co/5v2x65Sclr
Nov 02 2014 08:08 PM
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Andrew Shpagin

A bit more informative - http://t.co/D65CzEyxxm
Nov 02 2014 05:01 PM
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Andrew Shpagin

And it is done via layer-based system, not node based. It is more suitable for understanding by artists.
Nov 02 2014 10:51 AM
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Andrew Shpagin

It are not screen/render effects - it are real textures.
Nov 01 2014 10:27 PM
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Andrew Shpagin

Other example of material in upcoming 3D-Coat with PBR support. http://t.co/CukIRkOCeA
Oct 25 2014 03:50 PM
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ScrotieFlapWack

Watching Anabelle
Oct 22 2014 10:36 PM
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Andrew Shpagin

But there is still a lot of job - need week or two before public beta.
Oct 18 2014 10:54 AM
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ScrotieFlapWack

Alien: Isolation. 10 out of 10, absolutely amazing!
Oct 14 2014 05:43 PM
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Andrew Shpagin

It was not completely painted i 3D-Coat, but it is demonstration of how PBR works in viewport.
Oct 13 2014 09:47 PM
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Andrew Shpagin

Found exapmle of PBR rendering & painting in 3D-Coat (by Cryunreal) - http://t.co/l8dUxD1q44
Oct 13 2014 06:41 PM
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Andrew Shpagin

Started to work over adaptng to physical based rendering pipeline (gloss/metalness). Colored specular/gloss pipeline will be supported too.
Sep 23 2014 03:49 PM
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agentc0re

OOhhhh i wish i had a Wii U just for Fatal Frame 5. Gah!
Sep 10 2014 08:11 PM