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A Randomguy's Finished Work

monster

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#1 randomguy_j

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Posted 06 June 2012 - 12:18 AM

Hey guys!

Here is a finished version of the deathclaw I was working on.

Total poly count: 2,350
Map sizes: 1024 X 1024 (Hand painted)
Maps used: diffuse, spec, normal

Deathclaw_Composition.jpg
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#2 Garagarape

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Posted 06 June 2012 - 05:13 AM

The final result is really nice!
You made me laugh by writting "Hand painted".
I imagined you in a workshop with tins of paint.

#3 randomguy_j

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Posted 06 June 2012 - 07:11 AM

Lol thanks for the comment Garagarape! Well my desk is sort of a workshop. Just missing the brushes and tins of paint :)

#4 carlosan

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Posted 06 June 2012 - 12:39 PM

Posted Image
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#5 angelia

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Posted 07 June 2012 - 04:52 AM

It reminds me of the deathclaw in Chinese ancient story who has a cattle head,and there is another one has a horse head.Maybe you can try it out too.

#6 randomguy_j

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Posted 07 June 2012 - 07:04 AM

Hm I didn't know that. I'll have to take a look at that sometime.

#7 digman

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Posted 09 June 2012 - 01:02 AM

Great work, Is he rigged or a sculpted pose?

#8 randomguy_j

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Posted 09 June 2012 - 11:15 PM

Thanks Digman! He was rigged in Maya with a simple skeleton rig.

#9 pixo

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Posted 10 August 2012 - 10:48 PM

Good job ! by the way i check the Marmoset realtime renderer.
It look to be a good tool to check the maps , unfortunately not on Linux probably cause of the D3D.

#10 carlosan

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Posted 12 August 2012 - 11:56 PM

Appleseed is linux based renderer.

Not realtime but... close
http://3d-coat.com/f...showtopic=10072

#11 randomguy_j

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Posted 14 August 2012 - 04:32 AM

Thanks for the comments guys!!

Aw man it's a shame Linux doesn't have something like Marmoset as it is a useful game engine simulator that uses IBL lighting.





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