A Randomguy's Finished Workmonster
Posted 06 June 2012 - 12:18 AM
Here is a finished version of the deathclaw I was working on.
Total poly count: 2,350
Map sizes: 1024 X 1024 (Hand painted)
Maps used: diffuse, spec, normal
- johnnycore likes this
Posted 06 June 2012 - 05:13 AM
You made me laugh by writting "Hand painted".
I imagined you in a workshop with tins of paint.
Posted 06 June 2012 - 07:11 AM
Posted 07 June 2012 - 04:52 AM
Posted 07 June 2012 - 07:04 AM
Posted 09 June 2012 - 11:15 PM
Posted 10 August 2012 - 10:48 PM
It look to be a good tool to check the maps , unfortunately not on Linux probably cause of the D3D.
Posted 14 August 2012 - 04:32 AM
Aw man it's a shame Linux doesn't have something like Marmoset as it is a useful game engine simulator that uses IBL lighting.
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