Vertex painting with modulation texture fills
Posted 17 March 2012 - 06:18 AM
Thanks too AbnRanger inspiration I imported some of my photoshop brush files for the first time to further enhance the textural feel.
All in all I've found the experience of painting in 3DCoat highly rewarding and great fun. It feels like painting in 3D.
Sculpted ,painted and rendered in 3DCoat with two lights in one evening - 10 minutes post work and jpeg prep photoshop.
I call this little fella "Pod Dweller"
Here's my other most recent piece called "Sitting Pretty"
This piece too was realized in one evening. I'm a busy Father and prefer to spend time with my family :-) . I follow the work smart , not dumb principle - fueled by tea , biscuits and heavenly music.
I did this prior to working with modulation fills as a textural resource.
- 3DArtist, michalis, Sandro Borg and 1 other like this
Posted 17 March 2012 - 09:58 AM
Posted 17 March 2012 - 07:44 PM
Posted 19 March 2012 - 02:03 AM
Until vertex painting I had never really explored the painting room of 3DCoat only it's uv capabilities for export - using it has felt very natural and comfortable I must say.
My nocturnal love affair deepens methinks - what a splendid tool it is.
I find myself increasingly dreaming of never using polygons again.
To set a bigger stage , to have further options for moveable lights and pre-render voxel proxy on scene objects and instances that allows for real time scene rendering for more complex scenes would be amazing.
Posted 21 March 2012 - 01:21 PM
My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720
My official website ----> http://www.christoph-werner.de
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