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Garagarape sketchbook


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#401 Markus F.

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Posted 24 May 2012 - 09:04 PM

Nice Models Garagarape!
Like the concept of your Indian Girl and how you bring it into 3D.
The new Guy is also cool, good Sculpting! :)

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#402 Garagarape

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Posted 29 May 2012 - 03:29 PM

Thanks Markus!
I wish I could make a realistic character as good as yours someday.

Slow progress on the Skeksis:

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#403 digman

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Posted 29 May 2012 - 07:11 PM

Really looking sharp... :D
My favorite two brushes are CreaseClay and Surface mode pinch brush with remove stretching enabled. These two working together even on lower polygon meshes produce nice sharp edges. The new brush routine helps alot too...

#404 Garagarape

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Posted 30 May 2012 - 12:12 AM

Thanks Digman! Didn't know about those brushes.
I'm gonna try them when back home.

#405 Garagarape

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Posted 30 May 2012 - 12:42 AM

Oh I see! Crease Clay behaves like did Sculptris. Adding density only where you paint.
But it vanishes when back to voxels. Nice feature though. Thanks for the info.

#406 marupura

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Posted 30 May 2012 - 06:13 PM

Wow! really cooool! look fun to make sharp edge. :rofl:

#407 Garagarape

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Posted 31 May 2012 - 03:37 PM

Arigatou! Demo mada chutohanpa :)
Ganbarimasu.

#408 Javis

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Posted 31 May 2012 - 09:42 PM

Trial by Stone!


Really great, I love it. :good2:

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#409 Garagarape

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Posted 01 June 2012 - 05:37 AM

"Trial by stone!" Ha ha, yeah.
Probably one more reason to love sculpt :)
I hope I'll manage to bring it to the end, with nice renders.

#410 Taros

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Posted 04 June 2012 - 02:15 PM

The last one looks really nice. Love it!

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#411 Garagarape

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Posted 04 June 2012 - 04:14 PM

Thanks for your kind words Taros.
I keep on blocking the character little by little,
but I feel dizzy when thinking of all that is left undone.
The "only chest sculpt" temptation is big...

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#412 gbball

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Posted 04 June 2012 - 07:49 PM

Awesome bird thing! Is it from Dark Crystal?

#413 Garagarape

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Posted 05 June 2012 - 12:17 AM

Yep! It is Skekung, the garthim master.
I don't have many photo references so the clothes stuff
may be different. Anyway I think its ok if the Dark Crystal mood is kept.

#414 Markus F.

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Posted 09 June 2012 - 01:07 AM

Great Progress, he's got a very strong presence even in this early stage. :)

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#415 Garagarape

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Posted 10 June 2012 - 05:26 AM

Thks!
Trying to block the body using "cloth".
Lacks a bit of volume.

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#416 Garagarape

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Posted 16 June 2012 - 01:56 PM

Yep! I fear a little the work on torned clothes.
Added arms and leaves.
Almost all parts blocked. It's time to refine this all.

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#417 Tony Nemo

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Posted 16 June 2012 - 05:23 PM

How do you plan to topologize the inner parts of the garment?
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#418 Garagarape

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Posted 16 June 2012 - 05:52 PM

With 3dCoat, of course! :)
All the parts are separated on different layers.
I'll try to switch some layers visibility off for the work to be easier.
I don't plan on auto-retopoing it.

#419 michalis

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Posted 18 June 2012 - 12:56 PM

It's gonna be a masterpiece!
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#420 Garagarape

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Posted 24 June 2012 - 11:25 AM

Thank your for your kind words!
Lets say the sculpt is done.
There's a lot of differences if you compare it to the original puppet.
First the head wasn't that big. There's also more ripped clothes and hairy areas on the original.
I'll try to add a little flavor to the model by adding alpha-mask stuff for clothes and hair,
but will be lazy on the head size problem.
Lets polypaint + ritopo it!

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