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Garagarape sketchbook


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#41 Garagarape

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Posted 28 October 2010 - 05:34 PM

Ok, lets say the texture is done.
Previous version was a little too dark.
I'll put a jar or something in front of the tail
in order to hide the non-alpha masked hair.
Now rigging & skinning time. It will probably take a month for I'm not used to do it.
Then I'll probably add a simple scenery behind, with a round big Celtic shield and a spear).

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#42 Garagarape

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Posted 29 October 2010 - 02:57 AM

May be that's still a bit too dark.
I wonder if the occlusion map is too strong too.
I intend to make a "wild" horse more than those
you can find in races (wich are very clean), but still
there is something weird with it. Too much details or
color value on the back and belly? Or the bright area
on the upper parts look like a strange light effect.
I'll try to change this during the week-end.

#43 blackant Master

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Posted 29 October 2010 - 10:08 PM

really nice, nothing to say.
it's nicelly perfect.
not totally realistic and it's what i like;)

#44 Garagarape

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Posted 30 October 2010 - 03:58 AM

BeatKitano > Thank you for the crits. You precisely pointed out the problem
I was unable to figure out (sorry for my poor English).
No problem. I want to make progress, so just charge me :)
Let's soften those too strong dirty details.
I'll have fun with dirty details when sculpting a Monster
(A "Goblin challenge" just started with my workmates).

Blackant Master > Thanks! Yes, some may like the "figurine" touch.
Could be a "Schleich" figurine or something.
I'll try to go a little further though.

#45 Garagarape

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Posted 30 October 2010 - 10:39 AM

Ok, I'll call this guy done.
Thank you for all the advices and crits.

Posted Image

I wish I had time for a nice presentation.
May use the model in a big medieval scenery someday.

#46 Garagarape

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Posted 02 November 2010 - 03:17 PM

Having a hard time trying to rig the horsie.
It is an exercise I've been avoiding for years,
and I don't have enough knowledge to choose the right way.
All those constrains, parent-children relations, IK handles,
they're driving me mad.
I know it has nothing to do with 3D-Coat, but any help or good
tutorial link would be welcome.
Well, lets go back to brain torture :)

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#47 bantu

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Posted 02 November 2010 - 08:22 PM

I'm enjoying this thread so much. Besides modeling a nice horse I can see you're a fun person (those WIP images made me laugh). For rigging you might want to use the anzovin plugin that has a modular system for rigging newbies like me :)

But the Fahrenheit rigging tutorials are also very cool. check them out.

Peace!
animator, character designer

#48 Garagarape

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Posted 03 November 2010 - 03:39 AM

Bantu, Thanks!
Glad you enjoyed the thread.
The plugin and tutorials look very cool.
First I have to save money though.

#49 Garagarape

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Posted 04 November 2010 - 03:27 PM

Just started a sculpt for the "goblin challenge".
30 minutes sculpt, still very rough.

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#50 Greg

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Posted 04 November 2010 - 03:56 PM

Looking good for a 30 minute sculpt! Keep posting progress -
Greg

#51 michalis

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Posted 04 November 2010 - 05:11 PM

Nice sculpt :good: ,
the first 30 min in 3DC are always the best :D
I mean this. lol
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#52 Greg

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Posted 05 November 2010 - 02:52 AM

Oh man! Just looked at this again. Now I see where I got my desire to mess with the green material and make a monster! So sorry... not intentional!

#53 Garagarape

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Posted 05 November 2010 - 03:09 PM

This green material is so cool, yeah :)
Especially for Hulk, Martians, goblins and orcs sculpting.
But avoid it for mature banana.

Little update:

Posted Image

I Wonder if I must give him a pose right now or use the pose tool later on.
It won't be a model for video game, I am more thinking about making a kind of
sculpture of it (Like those made of lead we used to collect in the 80's).

2 objects in the vox-tree. It's kind of frightening me.
Got to get used to it (always worked on one object so far).

#54 Greg

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Posted 05 November 2010 - 03:25 PM

That's a hilarious concept! :clapping:

#55 Sandro Borg

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Posted 06 November 2010 - 01:37 AM

This looks great,I can't wait to see it completed.
Reminds me of a demonic Angus Young! especially the way he's holding the guitar (same guitar too by the looks of it,gibson sg :)
btw , great work on the horse too,very informative thread,thanks for posting.

#56 Garagarape

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Posted 06 November 2010 - 01:54 PM

Greg > Thanks! But I still don't know if I'll put a guitar in his hands.
That could be fun for sure.

Sandro Borg > Thank you for watching :) Yeah, this very nervous and powerful guitarist
inspired me a bit, I must admit. I was listening "Thunderstruck" at the beginning of the sculpt :)

Little update:
I still don't know if I must give him a "ready to rig Da Vinci pose", or just
make a sculpt of it...

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#57 artman

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Posted 06 November 2010 - 02:52 PM

I was listening "Thunderstruck" at the beginning of the sculpt :)

This is so true,AC/DC is really a goblin band. :D
You can avoid posing him by giving him a small morning star in left hand with chain going down, spikeball on the ground.
It will sustain the actual posture,it will look cool as a figurine and without needing to pose him. :)
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#58 Garagarape

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Posted 07 November 2010 - 05:41 AM

BeaKitano > You're right about the lower jaw. I like the prognat feel, but the jaw
axis should be more forward. Didn't notice. Thank you, it's easier to fix in the early times.
I've just had a look at your blog. You are strong at 2D too!

Artman > Yes I'll go on working on it symmetrically and try to tweak it with pose tool.
The problem is I can't make up my mind between the rock singer idea and the more classical way.
I guess making both would be best, but it's hard to save time for it.
The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge.

#59 artman

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Posted 07 November 2010 - 06:00 AM

The spikeball idea is cool, yes that make sense and a chain retopo would be quite a challenge.

Untitled-2 copy.jpg
Auto-retopo eats chains for breakfast. :D
I used the chain preset in curve tool.No efforts. 8)

No need to pose him.The morning star will make the arms and and shoulder posture look powerful.
Even if the weapon is not that heavy the fact that something is dragged to the ground will support the "low-shoulders-screaming-pose" nicely.
(I used to collect GamesWorkshop fantasy battle miniatures. :) )
But Im jsut saying this so you can avoid posing him( you can aslo retopo him in symmetry if you want to paint him later).
If you want to rig him and pose him thats another matter.
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#60 Garagarape

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Posted 07 November 2010 - 07:17 AM

Artman > Thanks! I won't rig him. I still have the horse rig undone,
and it is kind of stressful not to bring things to an end.
This time it will be a "all in 3dc" painted sculpt with auto-retopo
(just as you said before, the renderer shading messes up with too low-poly model,
so I'll use a setting with much more polys than with the horse).

I keep your morning star idea in mind. First this guy needs a more
animal looking in the attitude. May be wider and slightly more lowered shoulders
would be fine. He's also too much "human like" standing actually.

In the end, I'd like this goblin to be as much asymmetrical as possible.
Here are two sketches I did to think more about the design:

Posted Image
Posted Image

Little update:

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