Jump to content

Notice about Feature Requests & Bug Reports

The bug reporting and feature request forums (except for the Urgent Help section) are going away soon! Please use Mantis to report any bugs and feature requests. the link to Mantis is:

Read more about it HERE.


nice update

  • Please log in to reply
2 replies to this topic

#1 skaale



  • Member
  • 3 posts

Posted 30 September 2010 - 10:41 PM


I have just a question with the auto-retop.. i seems to me that i have a hard time retop the finger and feet of a character , using the spline on both side
for better retop--it is possible if a use mayby 30.000 polygons I know that's a hard task but it would be cool if you could do some magic in this area. thanx
for develope such a nice program u' a really a genies Andrew:-)

#2 Javis


    Pilgway Helper

  • Custodian
  • PipPipPipPipPip
  • 3,904 posts

  • Gender:Not Telling
  • Location:Oregon Territory
  • Interests:3D, Swimming, Hiking, Motorbiking, Shooting, Archery, Militaria, Green Technology, Sustainability, Ancient History & The Future

Posted 30 September 2010 - 10:49 PM

Hi there!

What I generally do (and from what I can gather, a few others too), is to leave out the fingers, toes (and sometimes feet), ears and/or other smaller body parts as needed, and do them in a modeler.

You can try to increase the "intermediate" number to something higher to try to catch those details.

Vimeo|3DC Training Videos|Portfolio


Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/

#3 Psmith



  • Moderator
  • PipPipPipPip
  • 1,077 posts

  • Gender:Male

Posted 30 September 2010 - 11:31 PM

Here's a really quick example of what works for thin appendages. The topography is quite workable - even for animation.

Greg Smith

Attached Thumbnails

  • HandAUTOPO.jpeg

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users