Venus faun and a fish
Posted 11 September 2010 - 02:00 PM
Posted 11 September 2010 - 02:12 PM
hope to see that sculptures of yours, in the British Museum one day.
Posted 11 September 2010 - 02:29 PM
Some thought about greek gods. They look more like function of the human existence to me, not real gods I mean. Its easier to do some nice compositions this way. Aphrodite is not a woman, its only a silly and beautiful girl. As for the faun and the fish you can guess.
Posted 11 September 2010 - 07:14 PM
8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.
Posted 11 September 2010 - 09:39 PM
A 3k model (all quads) imported in zbrush. I had to export a decimated tri version from voxel room too so to re-project all on the quad mesh. This is the only stable way to have lo poly multi-res exports from 3DC.
Please, a n-gones or tris indicator!
Posted 17 September 2010 - 04:20 PM
Posted 18 September 2010 - 05:38 PM
Testing the last 3DC build, now I'm really impressed because its the first time that I used autoetopo (OK some fixes but not much), I used 3dc for UVs, I baked normal maps at 2048, I exported the topo mesh at 8k and a high res tri mesh (1M) from retopo room. Combined them in blender (cage technic or reproject or shrinkwrap ) . So here is a multi-res model, seams are invisible now. A 3DC only model. Thanks to Andrew.
Posted 23 September 2010 - 01:04 AM
So lets say, do some conceptual sketch in voxels room, then import them in a more suitable hardface modeler. To retopo all these is not the best. Especially when a whole machine is the merged object.
Lot of possibilities though. I'm in love with the new 3DC. Even I can't practically work in more than 8M resolution (as a mac 32 bit user). But its OK
Here some funny thing as I was demonstrating the new 3DC to a friend last night.
Posted 27 September 2010 - 05:06 PM
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Posted 27 September 2010 - 06:03 PM
Posted 30 September 2010 - 03:47 PM
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Posted 02 October 2010 - 11:46 AM
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