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3D-Coat V3.3 released!


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#1 Andrew Shpagin

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Posted 25 May 2010 - 06:44 PM

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I am happy to announce the long-awaited 3D-Coat v.3.3 featuring Ptex support, multiple program changes and improvements is now officially out and available for download.
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering.

Please look the list of changes there.
You may download it there.

This release is just a milestone toward further improvements.
I plan to make experiments and improvements with brush engine after this release.

#2 artman

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Posted 25 May 2010 - 06:45 PM

:yahoo: :yahoo: :yahoo:
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#3 juanmanuel

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Posted 25 May 2010 - 06:48 PM

:yahoo: :yahoo: :yahoo:

Agreed!
:drinks: :yahoo: :drinks: :yahoo: :D :D :D
Still hooked to real life

#4 Taros

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Posted 25 May 2010 - 06:55 PM

...
I plan to make experiments and improvements with brush engine after this release.
...

:good:
And hopefully:
- better multicore support
- new quadrangulation routine
:D

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#5 Flipper

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Posted 25 May 2010 - 06:56 PM

Yuppers :yahoo:

#6 haikalle

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Posted 25 May 2010 - 06:59 PM

This is nice. New snapping tools makes our job so much easier. Thanks Andrew for adding them into 3d-coat. Also good to hear game
plan for the near future. :yahoo:

#7 Tony Nemo

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Posted 25 May 2010 - 07:20 PM

This is nice. New snapping tools makes our job so much easier. Thanks Andrew for adding them into 3d-coat. Also good to hear game
plan for the near future. :yahoo:


Does 3.3 use CUDA 3.0 (and toolkit)?

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#8 Andrew Shpagin

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Posted 25 May 2010 - 07:55 PM

Btw, it is not mentioned in press release (because it was done today), but one major bug is fixed there - voxel baking problem mentioned by Artman, AbnRanger and michalis (holes/clipping in normalmap on dense voxel meshes)

#9 Andrew Shpagin

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Posted 25 May 2010 - 07:56 PM

Does 3.3 use CUDA 3.0 (and toolkit)?

I compiled it with 2.2 because 3.0 requires latest drivers and not everyone donloaded it.
I will compile with 3.0 when I will get GTX 480 and fix it's issue.

#10 .umxprime

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Posted 25 May 2010 - 08:25 PM

Powerful !

#11 Tony Nemo

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Posted 25 May 2010 - 08:43 PM

Somehow it seems the download button for the manual still points to the 3.2 manual...


Here is what I get:User_Manual.png :)

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#12 artman

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Posted 25 May 2010 - 08:46 PM

Btw, it is not mentioned in press release (because it was done today), but one major bug is fixed there - voxel baking problem mentioned by Artman, AbnRanger and michalis (holes/clipping in normalmap on dense voxel meshes)

I made a bunch of test with different problematic files and it seems problem is really fixed. :)
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#13 Taros

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Posted 25 May 2010 - 08:48 PM

...New snapping tools makes our job so much easier. Thanks Andrew for adding them into 3d-coat...

Yes, as long as you don't use meshes with more polys than 30k...
In my tests 3DC "freezed" when I was using the snapping method "snap to nearest" with high poly meshes. No way to use it. The other both routines works, but "snap to closest along normal" is very slow, too.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png


#14 philnolan3d

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Posted 25 May 2010 - 08:50 PM

Great news. Always happy to have a new update. And I hope you had a nice time off with the new baby :) :drinks:
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#15 moska

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Posted 25 May 2010 - 09:02 PM

thanks
ill trynow

#16 Kabaal

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Posted 25 May 2010 - 09:22 PM

Fantastic!
I always get excited when I see an update email in my inbox! :yahoo:
Downloading now.

Hope you and your family are doing alright :)

#17 Giuseppe

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Posted 25 May 2010 - 09:23 PM

awesome. simply great
Giuseppe Albergo, CG Artist
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#18 alonzo

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Posted 25 May 2010 - 11:33 PM

Here is what I get:User_Manual.png :)


he doesn't mean the manual included with the app... only the manual itself is still the version 3.2 ;)

thx Andrew, hopefully I find some time to test it :clapping:
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#19 philnolan3d

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Posted 25 May 2010 - 11:38 PM

Yes, the downloadable manual needs to be updated. Personally I don't understand why we need a downloadable one when one comes with the program, unless it's just for people to heck out before they download the program.
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#20 digman

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Posted 26 May 2010 - 12:01 AM

Question, I never noticed this before though it might have always been true. I have downloaded the linux version 3.3 but noticed that it is opened with the Wine program emulating windows under linux. Has that always been the case? The linux version will not run unless I have Wine open it plus I have to reinstall my license each time. If this has been asked before, forgive me, I just started using Linux about a month ago.

Operating System Linux Ubuntu 10.04 LTS

Edit: Since the linux version does not have a regular install should I just overwrite the version 3.2.11 folder and in that way are my settings saved and I do have to put my reinstall my license...

Edit: Ok, I just overwrote the 3.2.11 folder(after saving a copy of it) and my settings were saved plus no reinstalling of the license. B)

Thanks Andrew for another great update, Since 2007 I been seeing you listen,respond and do your best to give us the software that helps us create. Looking forward to seeing the brush engine updated too...




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