Jump to content


Photo

doodles


  • Please log in to reply
102 replies to this topic

#21 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 09 February 2009 - 08:24 PM

some detailing, im tempted to do a full body but am not sure yet if i will have enough time and passion for it.


drag_det.jpg
  • Javis likes this

#22 3dioot

3dioot

    Novice

  • Member
  • PipPip
  • 469 posts
  • Gender:Male
  • Location:Netherlands

Posted 09 February 2009 - 10:42 PM

It looks awesome. Nice style too. :)

The only thing that jumps out at me is that the scales along the mouth near the front of his snouth look somewhat less polished then the ones around the eye area. They look a little undefined and very spacious. Maybe add a few little ones along them so they blend better with the rest of his snout?

3dioot
"Failure is the first step towards succes"

#23 Andrew Shpagin

Andrew Shpagin

    3DC creator & admin

  • 3D-Coat Developer
  • PipPipPipPipPipPip
  • 6,546 posts

  • Gender:Male

Posted 10 February 2009 - 08:50 AM

Wow! Very nice!

But only some teeth look slightly separate from body.

#24 artman

artman

    Expert

  • Contributor
  • PipPipPipPipPip
  • 2,022 posts
  • Gender:Male
  • Location:quebec,canada
  • Interests:Henri Corbin
    Brian Wilson
    Hikaru No Go
    Noah23
    and 3DCoat.

Posted 10 February 2009 - 09:16 AM

Cool Dragon!
please make full body....strecth sculpting over a year if passion is dim :D .
I agree with Andrew about teeths tough,they need to be more ¨there¨.(add more,twist them and bump lips a little)

keep rockin B)
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#25 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 11 February 2009 - 07:47 AM

3dioot, thank you, tried to fix it.
Andrew, thank you, tried to fix it but still need to work more on the teeth.
artman, thank you, lets see ...


drag_ch_det2.jpg

#26 akira

akira

    Apprentice

  • Member
  • PipPipPip
  • 549 posts

Posted 11 February 2009 - 09:48 AM

Awesome work!! Love those details and shaders. :)

akira.

#27 Andrew Shpagin

Andrew Shpagin

    3DC creator & admin

  • 3D-Coat Developer
  • PipPipPipPipPipPip
  • 6,546 posts

  • Gender:Male

Posted 11 February 2009 - 11:18 AM

Wow! Really great!

#28 artman

artman

    Expert

  • Contributor
  • PipPipPipPipPip
  • 2,022 posts
  • Gender:Male
  • Location:quebec,canada
  • Interests:Henri Corbin
    Brian Wilson
    Hikaru No Go
    Noah23
    and 3DCoat.

Posted 11 February 2009 - 04:22 PM

Very nice presence and details ,even with just a head the whole body seems to be there
....I smell a full fledged dragon coming up. :D
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#29 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 11 February 2009 - 10:01 PM

Akira, thank you! Love your picmat shader, must get my head around how to get it working with XSI.
Andrew, thank you!
Artman, thank you! Felt more like starting the diffuse map, not in modelling mood right now :rolleyes: good thing is that im not constrained to any restricting order to get things done.

Attached Thumbnails

  • drag_ch_det3.jpg


#30 3dioot

3dioot

    Novice

  • Member
  • PipPip
  • 469 posts
  • Gender:Male
  • Location:Netherlands

Posted 12 February 2009 - 12:15 AM

Very cool. The scales around the mouth rim seem a lot more fitting now to me. Love the color work too. :)

JW
"Failure is the first step towards succes"

#31 akira

akira

    Apprentice

  • Member
  • PipPipPip
  • 549 posts

Posted 12 February 2009 - 12:08 PM

You can use PicMat shader ball textures in FX tree, see descriptions here:

http://www.kai-wolte...kp_postmaterial

Same idea can be applied to MatCap shaders as well,
all you have to do is rendering shaders using the default sphere(it's better to turn off shadow before rendering)
then crop and save the images as square-sized textures.

hope this helps,

akira.

#32 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 20 February 2009 - 10:19 PM

3dioot, thank you!
Akira, thanks a lot for your advice. Its just, i havent ever dealt yet with fxtree... I guess i will just keep using the grayball node for matcaps then, which renders very fast anyway. That way I can stay in rendertree, which is a lot more familiar to me :)

PS: sorry for the late reply... Im such a lazy bone sometimes.

#33 akira

akira

    Apprentice

  • Member
  • PipPipPip
  • 549 posts

Posted 21 February 2009 - 07:40 PM

Ok! Here is the xsi render tree setup for PicMat shader ball images. :)

xsi_picmat_shader_tree.jpg


Have fun!


akira.

#34 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 13 March 2009 - 11:56 AM

thanks a lot akira, cool stuff. Already used it on some ICE animations :good:

#35 Taros

Taros

    Expert

  • Moderator
  • PipPipPipPipPip
  • 2,553 posts

  • Gender:Male
  • Location:Germany
  • Interests:Climbing

Posted 13 March 2009 - 01:33 PM

Wow. Thanks Akira. This ist very Interesting.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png


#36 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 04 May 2009 - 09:17 PM

this was entirely done with voxels in 3dc - 10mio polys so far. I will try to produce maps for low poly probably.
thanks for stepping by

saeule.jpg

#37 Tony Nemo

Tony Nemo

    Expert

  • Member
  • PipPipPipPipPip
  • 2,302 posts
  • Gender:Male
  • Location:Humboldt County, California

Posted 04 May 2009 - 10:22 PM

this was entirely done with voxels in 3dc - 10mio polys so far. I will try to produce maps for low poly probably.
thanks for stepping by

saeule.jpg


Looks like a nice basis for a project tutorial. :clapping:

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#38 tree321

tree321

    Novice

  • Contributor
  • PipPip
  • 447 posts
  • Gender:Male
  • Location:north carolina USA

Posted 04 May 2009 - 11:33 PM

That's awesome!

#39 akira

akira

    Apprentice

  • Member
  • PipPipPip
  • 549 posts

Posted 04 May 2009 - 11:37 PM

Hats off. :good:

#40 Eric Dandoy

Eric Dandoy

    Novice

  • Member
  • PipPip
  • 144 posts
  • Gender:Male
  • Location:Tilff, Belgium

Posted 05 May 2009 - 04:31 AM

Wow! Really impressive work!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users