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3D-Coat 3.0 ALPHA


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#21 philnolan3d

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Posted 06 September 2008 - 06:47 AM

More importantly, in near future update a method for me to bring in my own mesh and voxelize it, maybe thru normal load menu and press on the ice cube?


That shouldn't be too hard since that's petty much they way it already works. Just need a file requester instead of replacing the included object.
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#22 wailingmonkey

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Posted 06 September 2008 - 07:05 AM

FUN! :)

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#23 Andrew Shpagin

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Posted 06 September 2008 - 07:11 AM

Thanks for feedback!
I have got same type of crsh many times (merge mesh). I have fixed it and updated link.
You can merge your own mesh in scene - in current state it should be closed and non - selfintersecting.
Use "Merge->Select mesh" and use pen/move/scale/rotate
in pen mode you need to click, in mrs - press enter to merge actually.

#24 Scott

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Posted 06 September 2008 - 08:00 AM

It's cool, and does remind me of ZBrush instantly, especially because of the 2D Draw option, which is cool!
And because it's truly 3D, i can zoom, pan and rotate like a real 3D Camera, not like Zbrush which sucks for this reason. ;)

I guess "alphas" don't work as yet and I also notice if i do a sculpt, and then click "File->New->Continue"
and then hit the 'sculpt tools' button again it will bring the previous object i was working on..
I.e it's not starting a new sculpt. (just thought i'd let you know)

It really will be cool to watch your progress on this one, please keep your blog updated.
And the demos and website too.. :) Great work, looking forward to 3.0...

#25 rimasson

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Posted 06 September 2008 - 08:50 AM

Hello Andrew.

I was not expeecting an alpha so early.

I found a bug when a spline tube created with the snake tool self-intersect : a hole appear at the intersection.

The 2d paint is nice but you should use another key instead of the RMB to set the plane (maybe Ctrl + RMB) . each time i zoom in the scene, with the RMB a new plane is set...

With the merge tool, you should add an option to center or change manually the axis of the model.
Actually, when i import the Head4.obj model, the axis is far away from the model.

You should also consider these 2 requests :
an improved "make the surface planar tool" with an elevation, and a "sampler" to smooth the stroke.
http://3dbrush.krisk...hl=clay samples


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#26 SonK

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Posted 06 September 2008 - 09:02 AM

Thanks for feedback!
I have got same type of crsh many times (merge mesh). I have fixed it and updated link.
You can merge your own mesh in scene - in current state it should be closed and non - selfintersecting.
Use "Merge->Select mesh" and use pen/move/scale/rotate
in pen mode you need to click, in mrs - press enter to merge actually.


Andrew, great work! Many bugs with merge tool.

1. You can not undo scale,move,rotate operations.

2. Merge, select object, move mesh over sphere, press enter:

<a href="http://img241.imageshack.us/my.php?image=voxel01ry1.jpg" target="_blank">http://img241.imageshack.us/my.php?image=voxel01ry1.jpg</a>
<a href="http://img364.imageshack.us/my.php?image=voxel02fx4.jpg" target="_blank">http://img364.imageshack.us/my.php?image=voxel02fx4.jpg</a>

3. Scale, Rotate , Translate handles no do dissappear when you exit Merge tool.

4. Rotation reset: Merge tool , select mesh, rotate mesh, now select scale tool. It should not reset the orientation/rotation.

Hello Andrew.

I found a bug when a spline tube created with the snake tool self-intersect : a hole appear at the intersection.


Same here! It happens with the snake,spike,curves tool ( all 3 )

The 2d paint is nice but you should use another key instead of the RMB to set the plane (maybe Ctrl + RMB) . each time i zoom in the scene, with the RMB a new plane is set...


Totally agree. Also setting new plane with this tool only seem to work within the voxel space, it should work outside of voxel mesh( empty space).


FUN! :)



is that gradient background in 3DC? i don't see any way to turn it on... :o
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#27 Marc Wakefield

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Posted 06 September 2008 - 11:11 AM

Thanks Andrew this is fantastic!
It is great that it also works on my trusty old laptop.
bbear.jpg
This is just a quick bubble bear, nothing special, I know but it really got me thinking....

Will you be incorporating a system similar to Zsphere's in ZBrush?

It would be great if you could build characters in this way and then have the form smoothed out and connected.

The smoothing tool could do with being way more powerful on the volumetric sculpting side of things.
(Don't worry, I know this is just an alpha and you are just trying to give us a taste of things to come)

If this keeps going so well It could be the only app I need to create game ready models. :)

Here is a quick monster head.
volumonster.jpg


Well done, you Rock!

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#28 Juan Carlos Montes

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Posted 06 September 2008 - 02:15 PM

Yes having both would be needed. we definitely need a way to apply smoothing to the whole surface at least for organic mesh(i won't want a blockly looking mesh). Hope Andrew addresses this issue.

More importantly, in near future update a method for me to bring in my own mesh and voxelize it, maybe thru normal load menu and press on the ice cube?

Nice work Juan, was that made from the default sphere? ;) Your very patient...i'm going to wait until i can important my own mesh before i test it.


Yes it was with the default Sphere lol am going to wait for the mesh import.

#29 splodge

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Posted 06 September 2008 - 02:49 PM

Wow! Welcome to the future.

That volumetric sculpting is unbelievable.

I noticed that there is no Move function for dragging the surface around. I know it's only a beta version but I think I can see why Andrew may be waiting to add that function. After thinking about it I realized that it's not going to be easy to add. Dragging a surface around on a polygon model is easy because the application only needs to change the vertex coordinates. Yet dragging voxels around will be totally different. It's going to be more like dragging pixels around on a 2D image.


Still, well done Andrew!. Pixologic is gonna be worried! Maybe they'll buy 3D Coat and change their name to Voxologic?

#30 Andrew Shpagin

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Posted 06 September 2008 - 03:10 PM

Wow! Welcome to the future.

That volumetric sculpting is unbelievable.

I noticed that there is no Move function for dragging the surface around. I know it's only a beta version but I think I can see why Andrew may be waiting to add that function. After thinking about it I realized that it's not going to be easy to add. Dragging a surface around on a polygon model is easy because the application only needs to change the vertex coordinates. Yet dragging voxels around will be totally different. It's going to be more like dragging pixels around on a 2D image.


Still, well done Andrew!. Pixologic is gonna be worried! Maybe they'll buy 3D Coat and change their name to Voxologic?

There will be full toolset. Really usual surface functions linke pinch, move, drag are not so easy to do, but I have concept how to do it.
Nothing is impossible!

#31 Juan Carlos Montes

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Posted 06 September 2008 - 03:12 PM

Andrew can we have a universal manipulator to have Rotate move and scale at the same time when you are in merge and add buttons with Word and local orientation.

#32 splodge

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Posted 06 September 2008 - 03:15 PM

Nothing is imposiible!


I think you've proved that already!. :)

#33 Andrew Shpagin

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Posted 06 September 2008 - 03:21 PM

Andrew can we have a universal manipulator to have Rotate move and scale at the same time when you are in merge and add buttons with Word and local orientation.

Yes, just show me how it looks (universal manipulator).

#34 lc8b105

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Posted 06 September 2008 - 03:21 PM

Andrew can we have a universal manipulator to have Rotate move and scale at the same time when you are in merge and add buttons with Word and local orientation.


I vote for this ability.
Real World Lathe with 3D-Coat - sculpting has never been so fun(HD Video Tutorial)
3D-Coat Hotkeys Master - Speed up your workflow, free PDF ebook
Free OS X Style 3D-Coat folder icons
CGDigg: Your daily fresh CG News Discover, share, vote, comment CG News everyday
http://resizeMyBrowser.com

#35 Andrew Shpagin

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Posted 06 September 2008 - 03:29 PM

I have updated the link. Not much changes, I had only couple of hours today
1) Save/Open works!
2) Possibility to subdivide mesh to merge
3) Better manipuating (local space in scale), not resetting while changing manipulators style.

#36 Nemoid_

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Posted 06 September 2008 - 03:49 PM

hey small question here .

does volumetric sculpting will work similarly to metaballs
or z sphere process to build up chataracters from scratch?

#37 splodge

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Posted 06 September 2008 - 03:56 PM

hey small question here .

does volumetric sculpting will work similarly to metaballs
or z sphere process to build up chataracters from scratch?


Yep. Quite similar to metaballs. But much much better!.

#38 Andrew Shpagin

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Posted 06 September 2008 - 03:57 PM

hey small question here .

does volumetric sculpting will work similarly to metaballs
or z sphere process to build up chataracters from scratch?

Of course you will be able to make character from scratch. Something like Z-spheres will be a basic functionality. It is almost done via splines. Splines will be multi - rooted. Yo will be able to make any network of splines. In any point you will be able to set shape/size. Z-Spheres are partiaal case of all that.

#39 lc8b105

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Posted 06 September 2008 - 04:51 PM

Yes, just show me how it looks (universal manipulator).


my concept:
picture and video(the way like 3ds Max or other main 3d applications):

universal manipulator will be really good.
We will be still use it to Rotate/move/scale objects whatever which tools is in use.

Attached Thumbnails

  • f.jpg

Attached Files


Real World Lathe with 3D-Coat - sculpting has never been so fun(HD Video Tutorial)
3D-Coat Hotkeys Master - Speed up your workflow, free PDF ebook
Free OS X Style 3D-Coat folder icons
CGDigg: Your daily fresh CG News Discover, share, vote, comment CG News everyday
http://resizeMyBrowser.com

#40 Andrew Shpagin

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Posted 06 September 2008 - 05:04 PM

Link updated again. Changes:

1) Support of merging self - intersecting objects. But open meshes still not supported (but will).
2) Better snake / spikes - no dirt on self intersection.
3) Support of merging objects with smoothing groups




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