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Community Status Updates


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beaker

RT @rbredow: Pixar just blew everyone away with a realtime lighting demo powered by Optix and Katana. Very impressive. @NVidia @TheFoundryV
Jul 24 2013 04:56 AM
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beaker

Full room for deep BOF #SIGGRAPH http://t.co/SgbaAiOeWR
Jul 23 2013 04:04 AM
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beaker

I’m doing a Texture Painters Birds on a Feather at Siggraph: Wed 24 July 11:30 − 12:30 - Room 213 D http://t.co/5MCeY9uD5X
Jul 21 2013 01:55 AM
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beaker

Shotgun Pipeline Toolkit - HIERO Engine: http://t.co/itbp2lsdaS via @youtube
Jul 20 2013 04:42 PM
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Andrew Shpagin

Updated to 4.0.06 - http://t.co/cyxYnN9HXC
Jul 19 2013 11:18 PM
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Andrew Shpagin

Baking is more clean now, especially on thin surfaces and harsurface geometry.
Jul 19 2013 08:14 PM
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Anadin

Hey @OptimalRun any sign if my missing shoes yet?
Jul 19 2013 07:51 AM
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Anadin

RT @danthat: REMINDER: Satellite Reign is still tragically short of funding, 12 days left :( http://t.co/YmnzmPtqdc (FAO @rockpapershot)
Jul 16 2013 05:29 PM
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Andrew Shpagin

Mac/Linux builds 4.0.05H uploaded - http://t.co/P518UH3TLB
Jul 16 2013 05:29 PM
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Anadin

RT @mdubakov: I just published “First impression failures” https://t.co/qRbq8zxKcn #ux #design
Jul 16 2013 02:00 AM
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Andrew Shpagin

4.0.05H - beta build with very important changes regarding brushing - http://t.co/Z1lBdYadSQ
Jul 14 2013 08:47 PM
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Anadin

RT @5ants: Tiny Thief is available NOW for iOS smartphones and tablets. https://t.co/R9iWdgtQ2I
Jul 11 2013 04:42 PM
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Andrew Shpagin

Many surface brushes got 2 new parameters - Normals sampling and Buildup. It is very important for convenient and predictable sculpting.
Jul 07 2013 09:37 AM
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Andrew Shpagin

Now every tool in voxel room may be duplucated or hidden via RMB: http://t.co/l4BAushJX9 . It allows to replace and customize existing tools
Jul 07 2013 06:27 AM
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Andrew Shpagin

New principle of pinching introduced - "Angulator" tool. See there - http://t.co/cWyHpW3KqE
Jul 06 2013 09:05 PM