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The bug reporting and feature request forums (except for the Urgent Help section) are going away soon! Please use Mantis to report any bugs and feature requests. the link to Mantis is:
3d-coat.com/mantis/

Read more about it HERE.

Community Status Updates


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Javis

Sculpt, paint, sculpt, paint
Yesterday, 12:57 AM
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Andrew Shpagin

Preview ball for materials - http://t.co/8As990bhCx
Nov 17 2014 07:32 AM
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Andrew Shpagin

PBR visual explanation - http://t.co/0bGAxsdvev
Nov 10 2014 05:55 PM
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Andrew Shpagin

Gallery https://t.co/5v2x65Sclr of materials in 3D-Coat regularly updated by Davyd Cryunreal.
Nov 04 2014 09:26 AM
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Andrew Shpagin

Gallery of materials for 3D-Coat in developent (exterimenting) - https://t.co/5v2x65Sclr
Nov 02 2014 08:08 PM
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Andrew Shpagin

A bit more informative - http://t.co/D65CzEyxxm
Nov 02 2014 05:01 PM
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Andrew Shpagin

And it is done via layer-based system, not node based. It is more suitable for understanding by artists.
Nov 02 2014 10:51 AM
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Andrew Shpagin

It are not screen/render effects - it are real textures.
Nov 01 2014 10:27 PM
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Andrew Shpagin

Other example of material in upcoming 3D-Coat with PBR support. http://t.co/CukIRkOCeA
Oct 25 2014 03:50 PM
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ScrotieFlapWack

Watching Anabelle
Oct 22 2014 10:36 PM
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Andrew Shpagin

But there is still a lot of job - need week or two before public beta.
Oct 18 2014 10:54 AM
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ScrotieFlapWack

Alien: Isolation. 10 out of 10, absolutely amazing!
Oct 14 2014 05:43 PM
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Andrew Shpagin

It was not completely painted i 3D-Coat, but it is demonstration of how PBR works in viewport.
Oct 13 2014 09:47 PM
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Andrew Shpagin

Found exapmle of PBR rendering & painting in 3D-Coat (by Cryunreal) - http://t.co/l8dUxD1q44
Oct 13 2014 06:41 PM
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Andrew Shpagin

Started to work over adaptng to physical based rendering pipeline (gloss/metalness). Colored specular/gloss pipeline will be supported too.
Sep 23 2014 03:49 PM