Little Story

Currently Andrew Shpagin is Lead Programmer and Director of the 3D-Coat project. He gained experience of creating game development tools while working on game projects at GSC Game World studio, where he occupied the position of Lead Programmer in the strategy department. Andrew has 9 projects released. Many of them are well-known and popular not only in ex-USSR, but also in Europe, North America and Japan.

"Cossacks: European Wars" historical strategy game was the first development to give it all a start. The latest 2D-technologies were used for the project, and as of the time the game demonstrated truly groundbreaking images on screen. The game was published by Russobit-M in ex-USSR, while CDV released it in the rest of the world. The overall circulation of the game topped 3,500,000 copies.

Two add-ons to original "Cossacks" were released afterwards.
The first one - "Cossacks: Art of War", was released in 2001. The second add-on - "Cossacks: Back to War" got out in 2002.


Then the next project, based on "Cossacks" was made. But it was a completely different game about conquering American Continent by Europeans in the 16th century.

American Conquest: Fight Back, an add-on to the original game followed suit. American Conquest together with its expansion was sold over 500,000 copies.

There started the development of "Alexander" game, a tie-in of the movie by Oliver Stone. The game was to be released simultaneously with the movie in November. For the first time elements of 3D-graphics were used in-game. Over 350,000 copies of the game got sold.

Official web-page "Alexander":

Along with "Alexander" the sequel to the first "Cossacks" game was in production, released under the name of "Cossacks 2: Napoleonic Wars". It was a historical war-game.

Official web-page "Cossacks 2":

An add-on to the game, named "Cossacks 2: Battle for Europe", was released in June 2006.

"Heroes Of Annihilated Empires" is a big project to have been in development for a long time after "Cossacks 2". The whole team along with Andrew Shpagin worked on this game. We combined 2D and 3D technologies to get clear picture on screen, so as possibility to rotate and move the camera almost like in 3D-games. For this project serious mathematics tasks were solved such as boolean operations with meshes and 3D-object renewing in accordance with the set of projections.

Official web-page "Heroes Of Annihilation Empires":

Currently we work as a separate company, independently designing 3D-Coat and game project "The Pilgrim's Progress" based on the book by John Bunyan under the same name where 3D-Coat is used for character detailing.

Contact us:

*Support is given free of charge


Lead Programmer:


Sales and PR manager:

Graphics engine, Mac OS & Linux ports:


General director:

Andrew Zakolukin